Development of Ludo-Science Media with a Somatic Auditory Visual Intellectual (SAVI) Approach to Train the Activeness and Conceptual Understanding

Pub Date : 2020-11-30 DOI:10.30870/JPPI.V6I2.8677
Ramadhani Kasih Anggreini, N. R. Dewi
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引用次数: 8

Abstract

This study is aimed to develop an educational game media called ludo-science that is compiled with Somatic Auditory Visualization Intellectually (SAVI) approach which can be used to train the activeness and students' conceptual understanding. The development procedure is reference to the ADDIE development model. The research data were obtained in the form of validation data, readability data, response data, activeness data, and pretest posttest scores. The results showed that after going through the product validation process by material experts obtained an average percentage of 92,70% and included in the category of very feasible. Product validation by media experts obtained an average percentage of 82,39% and included in the very feasible category. The average readability gained 95,75% and included in the excellent category. The results of activeness obtained an average activity of students by 82,94% and included in the category of very active. The pretest and posttest showed an increase in students' conceptual understanding. The classical calculation state that at the pretest the concept understands is 37,27% while at the posttest is 63,59%. The average questionnaire responses for the use of Ludo-science media with SAVI received an average of 86,79% and included in the excellent category.
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用躯体听觉视觉智能(SAVI)方法开发鲁多科学媒体以训练主动性和概念理解
本研究旨在开发一种名为ludo science的教育游戏媒体,该媒体采用身体听觉可视化智能化(SAVI)方法编制,可用于训练学生的主动性和概念理解能力。开发程序参考ADDIE开发模型。研究数据以验证数据、可读性数据、反应数据、活跃度数据和前测后测分数的形式获得。结果表明,经过材料专家的产品验证过程,获得的平均百分比为92,70%,属于非常可行的类别。媒体专家的产品验证平均百分比为82,39%,属于非常可行的类别。平均可读性提高了95,75%,被列入优秀类别。活跃度的结果使学生的平均活跃度达到82,94%,属于非常活跃的类别。前测和后测显示学生对概念的理解有所提高。经典计算表明,在前测中,概念理解率为37,27%,而在后测中为63,59%。使用Ludo科学媒体进行SAVI的平均问卷回复平均为86,79%,属于优秀类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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