Three-stage Stackelberg game based edge computing resource management for mobile blockchain

IF 2.6 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Peer-To-Peer Networking and Applications Pub Date : 2020-05-22 DOI:10.1145/3393527.3393565
Yuqi Fan, Guangming Shen, Zhifeng Jin, Donghui Hu, Lei Shi, Xiaohui Yuan
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引用次数: 4

Abstract

Blockchain can provide a dependable environment for mobile applications. Mining, as an important component in blockchain, requires a lot of computing resources, and hence resource limited moblie devices are unable to perform the mining. Offloading mining computation tasks to an edge computing service provider (ESP) or a cloud computing service provider (CSP) is considered as a feasible solution to mobile blockchain mining. However, the computing resources of the ESP are not unlimited. Therefore, rational edge computing resource management is critical to maximizing the utilities of the ESP and the miners. Most of the existing work assumes the computation is offloaded to either the CSP or the ESP which serves the terminal devices. However, an ESP can also offload the computation to the other ESPs, when the ESP is overloaded. In this paper, we construct a computation offloading model composed of multiple miners, multiple ESPs, and a CSP, where an overloaded ESP can offload the mining tasks to the CSP or the other ESPs or both. We propose a three-stage Stackelberg game for optimal pricing-based edge computing resource management. We analyze the existence and uniqueness of Stackelberg game equilibrium and derive the optimal amount of computing resource requests from the miners. We then propose a simple yet effective golden section based Stackelberg game equilibrium searching algorithm SES for resource pricing. We conduct experiments through simulations. Experimental results show that the proposed computing offloading model and algorithm can achieve high unit service utilities of both the ESPs and the terminal devices.
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基于三阶段Stackelberg博弈的移动区块链边缘计算资源管理
区块链可以为移动应用程序提供可靠的环境。挖掘作为区块链的重要组成部分,需要大量的计算资源,资源有限的移动设备无法进行挖掘。将挖矿任务交给边缘计算服务提供商(ESP)或云计算服务提供商(CSP)是一种可行的移动区块链挖矿解决方案。但是,ESP的计算资源并不是无限的。因此,合理的边缘计算资源管理是实现ESP和矿工效用最大化的关键。大多数现有的工作都假定计算被卸载到为终端设备服务的CSP或ESP上。但是,当某个ESP超载时,它也可以将计算任务转移给其他ESP。在本文中,我们构建了一个由多个矿工、多个ESP和一个CSP组成的计算卸载模型,其中一个过载的ESP可以将挖掘任务卸载给CSP或其他ESP或两者。我们提出了一个基于最优定价的边缘计算资源管理的三阶段Stackelberg博弈。分析了Stackelberg博弈均衡的存在性和唯一性,推导出了矿工的最优计算资源请求量。然后,我们提出了一个简单而有效的基于黄金分割的Stackelberg博弈均衡搜索算法,用于资源定价。我们通过模拟来进行实验。实验结果表明,所提出的计算卸载模型和算法可以同时实现esp和终端设备的高单位服务利用率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Peer-To-Peer Networking and Applications
Peer-To-Peer Networking and Applications COMPUTER SCIENCE, INFORMATION SYSTEMS-TELECOMMUNICATIONS
CiteScore
8.00
自引率
7.10%
发文量
145
审稿时长
12 months
期刊介绍: The aim of the Peer-to-Peer Networking and Applications journal is to disseminate state-of-the-art research and development results in this rapidly growing research area, to facilitate the deployment of P2P networking and applications, and to bring together the academic and industry communities, with the goal of fostering interaction to promote further research interests and activities, thus enabling new P2P applications and services. The journal not only addresses research topics related to networking and communications theory, but also considers the standardization, economic, and engineering aspects of P2P technologies, and their impacts on software engineering, computer engineering, networked communication, and security. The journal serves as a forum for tackling the technical problems arising from both file sharing and media streaming applications. It also includes state-of-the-art technologies in the P2P security domain. Peer-to-Peer Networking and Applications publishes regular papers, tutorials and review papers, case studies, and correspondence from the research, development, and standardization communities. Papers addressing system, application, and service issues are encouraged.
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