{"title":"DEVELOPING PHYSICS GRAPH LEARNING MEDIA IN THE CONCEPT OF KINEMATICS AND ITS ASSESSMENT USING TUG-K (TEST OF UNDERSTANDING GRAPHS IN KINEMATICS)","authors":"Yazid Mubasir, S. Supriyadi, R. M. Lia","doi":"10.52571/ptq.v18.n38.2021.02_mubasir_pgs_15_26.pdf","DOIUrl":null,"url":null,"abstract":"Background: Assessment to determine the ability to master GLB and GLBB charts, namely the Test of Understanding Graphs in Kinematics (TUG-K). Through TUG-K which is adjusted to basic competencies, teachers can formulate indicators of competency achievement. Aim : This study aimed to develop Physics Graph learning media (GraFIS) on the kinematics concept describe the effectiveness of learning after using GraFIS media and describe students' perceptions of learning using GraFIS media and assessing using TUG-K. Methods: This research is an R and D research. The developed applications used HTML5 technology that can be published on the web app. and mobile app. The application was applied to 143 respondents in grade X MIPA of SMA Negeri 3 Purworejo. Data collection was conducted by giving validation sheets to material experts, media experts, students' questionnaire responses, to provide input on the products developed. Result and Discussion: The results of the research were in the form of graFIS application as a suitable medium for use. The results of implementation in teaching and learning activities through lesson plans that had been prepared showed that the effectiveness of learning using the GraFIS application was still in the low category with a normalized score gain of 0.03, which meant that it still needed revision and improvement. The analysis results of differences in pretest and posttest scores using Shapiro-Wilk obtained data that were not normally distributed, with Sig. 0.015 <0.05. Therefore, testing continued using the Wilcoxon Signed Rank Test. It was obtained the values of Asymp. Sig. (2-tailed) <0.05, which interpreted that there was a significant difference between the results of the pretest and posttest. Conclusions: The conclusion is improvements and revisions are still needed. Based on students' perceptions, the GraFIS application met usability and mobile quality standards.","PeriodicalId":45103,"journal":{"name":"Periodico Tche Quimica","volume":" ","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2021-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Periodico Tche Quimica","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52571/ptq.v18.n38.2021.02_mubasir_pgs_15_26.pdf","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"CHEMISTRY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
Background: Assessment to determine the ability to master GLB and GLBB charts, namely the Test of Understanding Graphs in Kinematics (TUG-K). Through TUG-K which is adjusted to basic competencies, teachers can formulate indicators of competency achievement. Aim : This study aimed to develop Physics Graph learning media (GraFIS) on the kinematics concept describe the effectiveness of learning after using GraFIS media and describe students' perceptions of learning using GraFIS media and assessing using TUG-K. Methods: This research is an R and D research. The developed applications used HTML5 technology that can be published on the web app. and mobile app. The application was applied to 143 respondents in grade X MIPA of SMA Negeri 3 Purworejo. Data collection was conducted by giving validation sheets to material experts, media experts, students' questionnaire responses, to provide input on the products developed. Result and Discussion: The results of the research were in the form of graFIS application as a suitable medium for use. The results of implementation in teaching and learning activities through lesson plans that had been prepared showed that the effectiveness of learning using the GraFIS application was still in the low category with a normalized score gain of 0.03, which meant that it still needed revision and improvement. The analysis results of differences in pretest and posttest scores using Shapiro-Wilk obtained data that were not normally distributed, with Sig. 0.015 <0.05. Therefore, testing continued using the Wilcoxon Signed Rank Test. It was obtained the values of Asymp. Sig. (2-tailed) <0.05, which interpreted that there was a significant difference between the results of the pretest and posttest. Conclusions: The conclusion is improvements and revisions are still needed. Based on students' perceptions, the GraFIS application met usability and mobile quality standards.
背景:评估以确定掌握GLB和GLBB图表的能力,即运动学图形理解测试(TUG-K)。通过调整为基本能力的TUG-K,教师可以制定能力成就指标。目的:本研究旨在开发基于运动学概念的物理图形学习媒体(GraFIS),描述使用GraFIS媒体后的学习效果,并描述学生对使用GraFIS媒介学习和使用TUG-K评估的感知。方法:本研究为一项研究。开发的应用程序使用了HTML5技术,可以在网络应用程序上发布。和移动应用程序。该申请适用于143名SMA Negeri 3 Purworejo X级MIPA的受访者。数据收集是通过向材料专家、媒体专家和学生的问卷回复提供验证表来进行的,以提供对所开发产品的投入。结果与讨论:研究结果以graFIS应用的形式作为合适的使用介质。通过制定的课程计划在教学活动中的实施结果表明,使用GraFIS应用程序的学习有效性仍然处于较低的类别,标准化得分增加了0.03,这意味着它仍然需要修订和改进。使用Shapiro-Wilk对前测和后测得分差异的分析结果获得了不正态分布的数据,Sig。0.015<0.05。因此,使用Wilcoxon符号秩检验继续进行测试。获得了Asymp的值。叹息。(2-尾)<0.05,这说明前测和后测的结果之间存在显著差异。结论:结论是仍然需要改进和修订。根据学生的认知,GraFIS应用程序符合可用性和移动质量标准。
期刊介绍:
The Journal publishes original research papers, review articles, short communications (scientific publications), book reviews, forum articles, announcements or letters as well as interviews. Researchers from all countries are invited to publish on its pages.