“Are These People Real?”: Designing and Playtesting an Alternative Reality, Educational Simulation

Jason K. McDonald, Jonathan Balzotti, Melissa Franklin, J. Haws, J. Rowan
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Abstract

In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the simulation suggest to students that the experience they are having is real, in contrast to the way the artificial nature of the expe- rience is highlighted in many computer games. In this case, we describe some challenges we encountered in designing a PCS to align with TINAG, along with how the situation in which we play tested the simulation highlighted other ways in which the principle of TINAG was challenging to achieve.
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“这些人是真实的吗?”:设计和测试另一种现实,教育模拟
在这个设计案例中,我们报告了一种替代现实形式的设计和游戏测试,即我们称之为可玩案例研究(PCS)的教育模拟。使我们的模拟与众不同的一个特点是,它们是如何设计来实现一个名为“这不是游戏”(TINAG)的原则的,这意味着我们在模拟中设计的启示向学生表明,他们所拥有的体验是真实的,而与许多计算机游戏中强调体验的人为本质形成鲜明对比。在这种情况下,我们描述了我们在设计与TINAG一致的PCS时遇到的一些挑战,以及我们如何测试模拟的情况,强调了TINAG原理难以实现的其他方式。
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