Defining Cyber Risk Scenarios to Evaluate IoT Systems

IF 0.6 Q4 ECONOMICS Games Pub Date : 2022-12-20 DOI:10.3390/g14010001
R. Andrade, Iván Ortiz-Garcés, María Cazares, Gustavo Navas, María Isabel Sánchez-Pazmiño
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引用次数: 1

Abstract

The growth of the Internet of Things (IoT) has accelerated digital transformation processes in organizations and cities. However, it has also opened new security challenges due to the complexity and dynamism of these systems. The application of security risk analysis methodologies used to evaluate information technology (IT) systems have their limitations to qualitatively assess the security risks in IoT systems, due to the lack of historical data and the dynamic behavior of the solutions based on the IoT. The objective of this study is to propose a methodology for developing a security risk analysis using scenarios based on the risk factors of IoT devices. In order to manage the uncertainty due to the dynamics of IoT behaviors, we propose the use of Bayesian networks in conjunction with the Best Worst Method (BWM) for multi-criteria decision-making to obtain a quantitative security risk value.
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定义网络风险场景以评估物联网系统
物联网(IoT)的发展加速了组织和城市的数字化转型进程。然而,由于这些系统的复杂性和动态性,它也带来了新的安全挑战。由于缺乏历史数据和基于物联网的解决方案的动态行为,用于评估信息技术(IT)系统的安全风险分析方法的应用在定性评估物联网系统中的安全风险方面存在局限性。本研究的目的是提出一种基于物联网设备风险因素的场景开发安全风险分析的方法。为了管理物联网动态行为带来的不确定性,我们提出将贝叶斯网络与最佳最差方法(BWM)结合使用进行多准则决策,以获得定量的安全风险值。
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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