Changes in Navigation Over Time: A Comparison of Teleportation and Joystick-based Locomotion

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Applied Perception Pub Date : 2023-08-05 DOI:10.1145/3613902
Moloud Nasiri, John R. Porter, Kristopher Kohm, Andrew C. Robb
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Abstract

Little research has studied how people use Virtual Reality (VR) changes as they experience VR. This paper reports the results of an experiment investigating how users’ behavior with two locomotion methods changed over four weeks: teleportation and joystick-based locomotion. Twenty novice VR users (no more than 1 hour prior experience with any form of walking in VR) were recruited. They loaned an Oculus Quest for four weeks on their own time, including an activity we provided them with. Results showed that the time required to complete the navigation task decreased faster for joystick-based locomotion. Spatial memory improved with time, particularly when using teleportation (which starts disadvantaged to joystick-based locomotion). Also, overall cybersickness decreased slightly over time; two dimensions of cybersickness (nausea and disorientation) increased notably over time using joystick-based navigation.
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导航随时间的变化:基于遥控器和操纵杆的机车的比较
很少有研究研究人们在体验虚拟现实时如何使用虚拟现实变化。本文报道了一项实验的结果,该实验调查了用户在四周内使用两种移动方法的行为是如何变化的:远程传送和基于操纵杆的移动。招募了20名VR新手用户(不超过1小时的VR行走经验)。他们在自己的时间里租借了一辆Oculus Quest,为期四周,包括我们为他们提供的一项活动。结果表明,对于基于操纵杆的运动,完成导航任务所需的时间减少得更快。空间记忆随着时间的推移而改善,尤其是在使用隐形传送时(这开始对基于操纵杆的移动不利)。此外,随着时间的推移,总体网络病略有下降;使用基于操纵杆的导航,随着时间的推移,网络病的两个维度(恶心和定向障碍)显著增加。
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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