HBIM, 3D drawing and virtual reality for archaeological sites and ancient ruins

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2020-07-08 DOI:10.4995/VAR.2020.12416
F. Banfi
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引用次数: 55

Abstract

Data collection, documentation and analysis of the traces of ancient ruins and archaeological sites represent an inestimable value to be handed down to future generations. Thanks to the development of new technologies in the field of computer graphics, Building Information Modelling (BIM), Virtual Reality (VR) and three-dimensional (3D) digital survey, this research proposes new levels of interactivity between users and virtual environments capable of communicating the tangible and intangible values of remains of ancient ruins. In this particular field of development, 3D drawing and digital modelling are based on the application of new Scan-to-HBIM-to-VR specifications capable of transforming simple points (point clouds) into mathematical models and digital information. Thanks to the direct application of novel grades of generation (GOG) and accuracy (GOA) it has been possible to go beyond the creation of complex models for heritage BIM (HBIM) and explore the creation of informative 3D representation composed by sub-elements (granular HBIM objects) characterized by a further level of knowledge. The value of measurement, 3D drawing and digital modelling have been investigated from the scientific point of view and oriented to the generation of a holistic model able to relate both with architects, engineers, and surveyors but also with archaeologists, restorers and virtual tourists.Highlights:The concept of ‘granular HBIM objects’ is introduced to show the unexpressed potential of the scan-to-BIM process for different types of data analyses and uses.Sustainable development of VR projects for archaeological sites is proposed, allowing users to discover the hidden historical values with new levels of interactivity and information.HBIM and VR projects have been improved through the integration of laser scanning, digital photogrammetry (terrestrial and UAV) and advanced modelling techniques.
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HBIM,用于考古遗址和古代遗址的3D绘图和虚拟现实
对古代遗址和考古遗址的痕迹进行数据收集、记录和分析,具有不可估量的价值,值得代代相传。由于计算机图形学、建筑信息模型(BIM)、虚拟现实(VR)和三维(3D)数字调查领域的新技术的发展,本研究提出了用户与虚拟环境之间新的互动水平,能够传达古代遗址遗迹的有形和无形价值。在这个特定的发展领域,3D绘图和数字建模是基于新的Scan-to-HBIM-to-VR规范的应用,能够将简单的点(点云)转换为数学模型和数字信息。由于新的生成等级(GOG)和准确性(GOA)的直接应用,它已经有可能超越传统BIM (HBIM)的复杂模型的创建,并探索由子元素(粒状HBIM对象)组成的信息3D表示的创建,其特征是进一步的知识水平。测量、3D绘图和数字建模的价值已经从科学的角度进行了调查,并面向生成一个整体模型,既可以与建筑师、工程师、测量员联系起来,也可以与考古学家、修复者和虚拟游客联系起来。亮点:介绍了“颗粒HBIM对象”的概念,以展示扫描到bim过程中不同类型数据分析和使用的未表达潜力。提出了考古遗址VR项目的可持续发展,让用户通过新的交互性和信息水平发现隐藏的历史价值。通过整合激光扫描、数字摄影测量(地面和无人机)和先进的建模技术,HBIM和VR项目得到了改进。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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