Beyond the landscape: analysis of Neolithic circular ditch systems of Lower Austria with advanced virtual archaeoastronomy

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2019-07-25 DOI:10.4995/VAR.2019.10772
G. Zotti, W. Neubauer
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引用次数: 6

Abstract

This paper describes developments in virtual archaeology that started in a research project about the possible astronomical entrance orientation of Neolithic circular ditch systems (German Kreisgrabenanlagen, KGA) of Lower Austria. Starting from data analysis in a Geographical Information System (GIS), we will cover a simple way of modelling, and discuss three ways of visualisation for the combination of landscape and human-made buildings together with celestial objects. The first way involves extensions to the modelling program SketchUp to bring in just enough astronomical data for scientific evaluation. The second introduces a set of extensions to the open-source desktop planetarium program Stellarium, which can meanwhile be used to load a standard 3D model format to allow detailed research in astronomical orientation patterns, and light-and-shadow interaction over many millennia, even for researchers less familiar with astronomical programming. The third presents a “serious gaming” approach, which can provide the most natural view of the landscape, but requires at least some, if not deep, familiarity with astronomical and 3D computer graphics programming and, therefore, due to this considerably larger effort, appears to be mostly useful for outreach of high-profile results to the public. The entrances to the KGA of Lower Austria turned out to be mostly oriented following a purely terrestrial pattern of up- and downward sloping terrain, but with one noteworthy exception.Highlights:Virtual archaeology can help to better understand archaeological remains embedded in the landscape. Occasionally, the “landscape” concept must be extended to include the celestial landscape.Open-source development allowed the combination of a desktop planetarium with 3D landscape and architecture visualisation. Also, datable changes in the landscape can meanwhile be simulated.Astronomical elements added to a game engine can also be used to faithfully provide important insights while providing the most appealing visualisation environments so far, but with considerably more effort.
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超越景观:用先进的虚拟考古天文学分析下奥地利新石器时代的圆形沟渠系统
本文描述了虚拟考古的发展,该研究始于一个关于下奥地利新石器时代圆形沟渠系统(德国Kreisgrabinalagen,KGA)可能的天文入口方向的研究项目。从地理信息系统(GIS)中的数据分析开始,我们将介绍一种简单的建模方法,并讨论景观和人造建筑与天体结合的三种可视化方法。第一种方法是扩展建模程序SketchUp,以引入足够的天文数据进行科学评估。第二个程序介绍了开源桌面天文馆程序Stellarium的一组扩展,同时该程序可以用于加载标准的3D模型格式,以便对天文定向模式以及数千年来的光影交互进行详细研究,即使对于不太熟悉天文程序的研究人员来说也是如此。第三种是“严肃的游戏”方法,它可以提供最自然的景观视图,但至少需要对天文和3D计算机图形编程有一些(如果不是很深入的话)熟悉,因此,由于这一相当大的努力,似乎对向公众宣传高知名度的结果最有用。事实证明,下奥地利KGA的入口大多遵循上下倾斜地形的纯陆地模式,但有一个值得注意的例外。亮点:虚拟考古可以帮助更好地了解嵌入景观中的考古遗迹。有时,“景观”概念必须扩展到包括天体景观。开源开发使桌面天文馆与3D景观和建筑可视化相结合。同时,还可以模拟景观中可数据化的变化。添加到游戏引擎中的天文元素也可以用来忠实地提供重要的见解,同时提供迄今为止最具吸引力的可视化环境,但需要付出更多的努力。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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