Crania Canaria 2.0: construyendo una colección virtual de cráneos

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2022-01-21 DOI:10.4995/var.2022.16082
Alexia Serrano-Ramos
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Abstract

El Museo Canario stores a large collection of aboriginal skulls that have been essential to the study of the origin and chronology of the population of the Canary archipelago since the 19th century. Regrettably, research has been dominated by biased and racial interpretations of both bioarchaeological and cultural evidence. When scientific racism and craniometric studies were rejected, studies of the Canarian indigenous skulls variability was also abandoned without replies. However, digital technologies and virtual sciences allow us to improve research and re-evaluate old paradigms. In this work, we present a digitalisation project aiming to construct a virtual database of the indigenous Canarian skulls, using a simple method of digitalisation that is very suitable to deal with large collections- The procedure, involving a  portable 3D structured light scanner has allowed us to digitally reproduce more than 400 skulls stored at  Museo Canario. This work offers a wide variety of possibilities for archaeology and anthropology. The versatility of 3D digital models enables the generation of interactive documentation, educational material for digital conservation and dissemination purposes. Indeed, 3D models are easily shared and can be displayed over diverse web-based repositories and online platforms and so, creating virtual online museums. We have created a profile in Sketchfab (https://sketchfab.com/craniacanaria2.0) where we intend to upload gradually the complete virtual collection of skulls we have realised. Moreover, digital skulls can serve as research objects. We discuss the advantages of studying 3D objects in a computerised environment, which includes traditional anthropometric studies (linear measurements and angles) but also 3D geometric morphometric approaches. In fact, in future studies, we will apply 3D geometric morphometrics for reassessing skull variation of ancient Canarians going beyond old paradigms and taking into account the latest advances in archaeology, anthropology and genetics in Canarian research. Highlights:- El Museo Canario stores an exceptional human skull collection that has served as the basis for numerous studies seeking to reveal the origin and chronology of the indigenous population.- This study presents an easy methodology for obtaining digital imagery using a 3D surface scanner, which allows constructing a virtual skull collection comprising more than 400 individuals.- Virtual 3D models have numerous advantages and applications in anthropology and archaeology, not only improving research but also permitting the re-evaluation of old paradigms.
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Crania Canaria 2.0:建立一个虚拟的头骨收藏
自19世纪以来,加那利群岛博物馆收藏了大量原住民头骨,这些头骨对研究加那利群岛人口的起源和年表至关重要。遗憾的是,研究一直被对生物考古和文化证据的偏见和种族解释所主导。当科学种族主义和颅计量学研究被拒绝时,对加那利土著颅骨变异性的研究也被放弃了,没有得到答复。然而,数字技术和虚拟科学使我们能够改进研究并重新评估旧范式。在这项工作中,我们提出了一个数字化项目,旨在构建一个本地加那利头骨的虚拟数据库,使用一种非常适合处理大型收藏品的简单数字化方法-该过程涉及便携式3D结构光扫描仪,使我们能够数字化复制存储在加那利奥博物馆的400多个头骨。这项工作为考古学和人类学提供了广泛的可能性。3D数字模型的多功能性可以生成交互式文档、教育材料,用于数字保存和传播目的。事实上,3D模型很容易共享,可以在各种基于网络的存储库和在线平台上展示,从而创建虚拟在线博物馆。我们已经在Sketchfab (https://sketchfab.com/craniacanaria2.0)中创建了一个配置文件,我们打算逐步上传我们已经实现的头骨的完整虚拟集合。此外,数字头骨可以作为研究对象。我们讨论了在计算机化环境中研究3D物体的优势,包括传统的人体测量学研究(线性测量和角度),以及3D几何形态测量方法。事实上,在未来的研究中,我们将应用三维几何形态计量学来重新评估古加那利人的头骨变异,超越旧的范式,并考虑到加那利人研究中考古学、人类学和遗传学的最新进展。亮点:- El Museo Canario储存了一个特殊的人类头骨收藏,作为许多研究的基础,试图揭示土著人口的起源和年代。-本研究提出了一种使用3D表面扫描仪获取数字图像的简单方法,该方法允许构建包含400多个个体的虚拟颅骨集合。-虚拟3D模型在人类学和考古学中具有许多优势和应用,不仅可以改进研究,还可以重新评估旧范式。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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