Media Articulate Storyline Berbasis Nilai-Nilai Tradisi Rokat Phandaba pada Peserta Didik di SMAN 1 Grujugan Bondowoso

J. Triyanto
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Abstract

The aims of this study are as follows: (1) to analyze and find out the needs of historical learning media based on local wisdom values ​​at SMAN 1 Grujugan; (2) Knowing the procedure for developing an articulate storyline media based on the traditional values ​​of the Rokaat Phandeba; 3) Knowing the feasibility of the media articulate storyline that was developed based on the results of expert validation. This type of research is development or research and development by adopting the ADDIE model design (analysis, design, development, implementation, and evaluation) in the product development process. The results of this study indicate that the history learning media used at SMAN 1 Grujugan still uses conventional media such as power point and only uses material from textbooks and internet sources. Second, the development of articulate storyline media was developed based on the primary sources of material from Rokat Phandaba by adopting the ADDIE model, starting from analyzing the needs of learning media in the field, making media designs developed, developing media articulate storylines based on the results of material validation tests and media validation tests by experts, implementation limited and broad, then the final step is to evaluate the media that was developed based on the results of the questionnaires given by students and teachers. Based on the validation results of learning media experts and material experts, the following percentages were obtained: (1) good 60%; (2) 10% is sufficient; (3) perfect 0%; (4) less than 0%; (5) significantly less 0%.
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基于Phandaba传统价值观的媒体表达故事线基于SMAN 1 Bondowoso集团外交参与者的传统市场
本研究的目的如下:(1)分析和发现基于本土智慧价值观的历史学习媒体的需求​​在SMAN 1 Grujugan;(2) 了解基于传统价值观开发清晰的故事情节媒体的程序​​Rokaat Phandeba;3) 了解基于专家验证结果开发的媒体清晰故事情节的可行性。这类研究是在产品开发过程中采用ADDIE模型设计(分析、设计、开发、实施和评估)进行的开发或研究与开发。这项研究的结果表明,SMAN 1 Grujugan使用的历史学习媒体仍然使用传统媒体,如power point,并且只使用教科书和互联网来源的材料。其次,清晰的故事情节媒体的开发是基于Rokat Phandaba的主要材料来源,采用ADDIE模型,从分析该领域学习媒体的需求开始,开发媒体设计,根据专家的材料验证测试和媒体验证测试结果开发媒体清晰的故事故事情节,实施范围有限,最后一步是根据学生和教师的问卷调查结果对媒体进行评估。根据学习媒体专家和材料专家的验证结果,得出以下百分比:(1)良好60%;(2) 10%就足够了;(3) 完美0%;(4) 小于0%;(5) 显著低于0%。
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