Videogame Agency as a Bio-costs Contract

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Journal of Science and Technology of the Arts Pub Date : 2018-12-13 DOI:10.7559/CITARJ.V10I1.524
Pedro Neves, Leonel Morgado, Nelson Zagalo
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引用次数: 2

Abstract

This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works. Research specifically to do with agency has called for agency to no longer be confused with freedom of action, for an integrated perspective of the player and the system, and for that relationship to be viewed as a conversation. The transactional model in this paper achieves this by proposing a nested hierarchy of levels of communication that operate as an implicit contract, negotiated between the system and the player, where the object of the transaction is bio-costs, effected through the signalling of the attainability of understandings. The paper describes research antecedents, a research agenda, the basis for the model, the model itself, examples of how the model can be used to describe videogame designs, and future research.
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电子游戏代理作为生物成本合同
本文提出了一种新的描述模型,将电子游戏中的代理作为通信。与包括电子游戏在内的互动作品相关的文献已经确定了在此类作品中克服二元交流视角的必要性。专门与代理有关的研究呼吁,不再将代理与行动自由混为一谈,从整体角度看待玩家和系统,并将这种关系视为一种对话。本文中的交易模型通过提出一个嵌套的沟通层次来实现这一点,该层次作为系统和玩家之间协商的隐含合同来运作,其中交易的对象是生物成本,通过发出理解可实现性的信号来实现。本文描述了研究的前因、研究议程、模型的基础、模型本身、如何使用模型描述视频游戏设计的示例以及未来的研究。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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