{"title":"Robust Data Sampling in Machine Learning: A Game-Theoretic Framework for Training and Validation Data Selection","authors":"Zhaobin Mo, Xuan Di, Rongye Shi","doi":"10.3390/g14010013","DOIUrl":null,"url":null,"abstract":"How to sample training/validation data is an important question for machine learning models, especially when the dataset is heterogeneous and skewed. In this paper, we propose a data sampling method that robustly selects training/validation data. We formulate the training/validation data sampling process as a two-player game: a trainer aims to sample training data so as to minimize the test error, while a validator adversarially samples validation data that can increase the test error. Robust sampling is achieved at the game equilibrium. To accelerate the searching process, we adopt reinforcement learning aided Monte Carlo trees search (MCTS). We apply our method to a car-following modeling problem, a complicated scenario with heterogeneous and random human driving behavior. Real-world data, the Next Generation SIMulation (NGSIM), is used to validate this method, and experiment results demonstrate the sampling robustness and thereby the model out-of-sample performance.","PeriodicalId":35065,"journal":{"name":"Games","volume":"14 1","pages":"13"},"PeriodicalIF":0.6000,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/g14010013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ECONOMICS","Score":null,"Total":0}
引用次数: 1
Abstract
How to sample training/validation data is an important question for machine learning models, especially when the dataset is heterogeneous and skewed. In this paper, we propose a data sampling method that robustly selects training/validation data. We formulate the training/validation data sampling process as a two-player game: a trainer aims to sample training data so as to minimize the test error, while a validator adversarially samples validation data that can increase the test error. Robust sampling is achieved at the game equilibrium. To accelerate the searching process, we adopt reinforcement learning aided Monte Carlo trees search (MCTS). We apply our method to a car-following modeling problem, a complicated scenario with heterogeneous and random human driving behavior. Real-world data, the Next Generation SIMulation (NGSIM), is used to validate this method, and experiment results demonstrate the sampling robustness and thereby the model out-of-sample performance.
GamesDecision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍:
Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.