The Effects of Active Recreational Math Games on Math Anxiety and Performance in Primary School Children: An Experimental Study

IF 1.6 Q2 EDUCATION & EDUCATIONAL RESEARCH Multidisciplinary Journal for Education Social and Technological Sciences Pub Date : 2020-04-16 DOI:10.4995/muse.2020.12622
H. Alanazi
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引用次数: 10

Abstract

This study investigates the effect of active recreational maths games (ARMG) on 1st grade male students’ maths anxiety and performance. The sample was divided into two groups: an experimental group (N=28), which was taught maths with ARMG in addition to traditional teaching methods, and a control group (N=30), which was taught with traditional teaching methods only. The ARMG consisted of 24 sessions taking place over a period of two months. Students participated in three sessions per week, each of which lasted 45 minutes. The findings revealed a significant negative correlation (r=-0.482; p<0.05) between maths anxiety and students’ performance. A significant difference (α= 0.05) in maths anxiety and performance emerged between the experimental and control groups. The experimental group obtained lower maths anxiety scores and higher performance scores than the control group. Considering these results, the study proposes several recommendations and suggestions to develop maths teaching with ARMG.
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积极娱乐数学游戏对小学生数学焦虑和数学成绩影响的实验研究
本研究旨在探讨主动娱乐性数学游戏(ARMG)对一年级男生数学焦虑及成绩的影响。样本被分为两组:实验组(N=28),除传统教学方法外,还用ARMG教授数学;对照组(N=30),仅用传统教学方法教授数学。ARMG由24届会议组成,为期两个月。学生们每周参加三次会议,每次持续45分钟。研究结果表明,数学焦虑与学生成绩呈显著负相关(r=-0.482;p<0.05)。实验组和对照组在数学焦虑和成绩方面存在显著差异(α=0.05)。实验组的数学焦虑得分低于对照组,成绩得分高于对照组。考虑到这些结果,本研究提出了发展ARMG数学教学的几点建议和建议。
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自引率
27.30%
发文量
12
审稿时长
16 weeks
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