Segmented Point Cloud Gridding Method for a Full-Color Holographic System With Real Objects

Yu Zhao, Yuan Huang, Liming Zhu, Jingjie Bu, Yueyang Du, M. Zhu, Jin-Rong Zhu
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引用次数: 2

Abstract

The large amount of computing data from hologram calculations incurs a heavy computational load for realistic full-color holographic displays. In this research, we propose a segmented point-cloud gridding (S-PCG) method to enhance the computing ability of a full-color holographic system. A depth camera is used to collect the color and depth information from actual scenes, which are then reconstructed into the point-cloud model. Object points are categorized into depth grids with identical depth values in the red, green, and blue (RGB) channels. In each channel, the depth grids are segmented into M×N parts, and only the effective area of the depth grids will be calculated. Computer-generated holograms (CGHs) are generated from efficient depth grids by using a fast Fourier transform (FFT). Compared to the wavefront recording plane (WRP) and traditional PCG methods, the computational complexity is dramatically reduced. The feasibility of the S-PCG approach is established through numerical simulations and optical reconstructions.
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具有真实物体的全彩色全息系统的分段点云网格方法
来自全息图计算的大量计算数据给逼真的全色全息显示器带来了沉重的计算负载。在本研究中,我们提出了一种分段点云网格(S-PCG)方法来提高全色全息系统的计算能力。深度相机用于从实际场景中收集颜色和深度信息,然后将其重建为点云模型。对象点被分类为深度网格,在红色、绿色和蓝色(RGB)通道中具有相同的深度值。在每个通道中,深度网格被分割成M×N个部分,并且只计算深度网格的有效面积。通过使用快速傅立叶变换(FFT)从有效的深度网格生成计算机生成的全息图(CGH)。与波前记录平面(WRP)和传统的PCG方法相比,计算复杂度显著降低。通过数值模拟和光学重建,确定了S-PCG方法的可行性。
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