The Library Language Game: Information Literacy through the Lens of Wittgenstein's Language Games

Pub Date : 2021-06-21 DOI:10.15760/comminfolit.2021.15.1.6
Katie Langin
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引用次数: 1

Abstract

Labeling information is a precarious and risky enterprise. Catalogers have the task of fitting unique concepts within established and rigid language frameworks while also minimizing personal bias. The way information literacy librarians interact with labeled information also influences how users interact with information. Labeling moves beyond the role of categorizing; it also contributes to meaning making and knowledge building. Wittgenstein's Philosophical Investigations serves as a philosophical footing to illustrate how the labeling of things, in this case information, shapes the way we give things meaning. Critical librarianship and philosophy of information theory add to the discussion by considering how personal perspective, power, and bias to manipulate the game of naming information that takes place in the information literacy classroom. This paper is an invitation for librarians to reflect upon the relationship between labeling and how all users of information engage with labels and subsequently create meaning and knowledge.
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图书馆语言游戏:维特根斯坦语言游戏视角下的信息素养
标注信息是一项不稳定、有风险的工作。编目员的任务是在既定和严格的语言框架内装配独特的概念,同时尽量减少个人偏见。信息素养馆员与标签信息交互的方式也会影响用户与信息交互的方式。标签超越了分类的作用;它还有助于意义的形成和知识的建立。维特根斯坦的《哲学研究》提供了一个哲学基础来说明事物的标签,在这个例子中是信息,如何塑造我们赋予事物意义的方式。批判性图书馆学和信息论哲学通过考虑个人视角、权力和偏见如何操纵信息素养课堂上发生的命名信息的游戏,增加了讨论。本文邀请图书馆员反思标签与所有信息用户如何参与标签并随后创造意义和知识之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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