Building an augmented reality system for consumption and production of hybrid gaming and storytelling

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH Interaction Design and Architectures Pub Date : 2023-03-15 DOI:10.55612/s-5002-056-003
R. Ferdig, Enrico Gandolfi, Chris Lenart, Robert Clements
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引用次数: 0

Abstract

This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and gaming experiences. In doing so, it provides insights of how we can move from a consumption-based (educators and students exposed to AR content) to a production-driven (educators and students creating AR content) approach to improve the pedagogical and psychological outcomes of such a technology. Concrete examples are provided to contextualize such a potential.
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为混合游戏和故事的消费和生产构建增强现实系统
本文概述了增强现实(AR)如何支持游戏和娱乐体验。更重要的是,它描述了一个名为眩光的增强和虚拟现实平台的开发和开放访问的可用性,该平台可用于创建混合故事和游戏体验。在此过程中,它提供了我们如何从以消费为基础(教育者和学生接触AR内容)转向以生产为驱动(教育者和学生创造AR内容)的方法,以改善这种技术的教学和心理结果的见解。提供了具体的例子来说明这种潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Interaction Design and Architectures
Interaction Design and Architectures EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.50
自引率
15.40%
发文量
16
审稿时长
20 weeks
期刊介绍: IxD&A (Interaction Design and Architecture (s)) Journal bases its existence on the following beliefs: - the complexity of today''s society requires the developments of new visions and new tools to address new systemic problems; - one needs at large to promote a deeper understanding of the interaction mechanisms, whatever the scale and the phenomena involved, from which originate the dynamic and static of the systems and all forms of architectures; - within complex systems, processes, architectures and cultural stratifications the focus should be always the individuals and their continuous co-evolution with the place that they populate; - the project and the ability to meta-design are central elements necessary to live consciously experiences, and above all those mediated by the machine. IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, working, entertainment, healthcare, etc...) a future that can be made possible by a joint effort in research and education. IxD&A, indeed, offers the ideal forum for meeting among frontier research, education, cutting edge technology development and application. Indeed, there will be no future if research and education will not be able to meet the world of production, or, in other words if we will not be able to transfer the ''lab'' into real life.
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