Exploring emergent co-creative narrative in a strategy video game brand

IF 0.6 Q4 BUSINESS Journal of Media Business Studies Pub Date : 2021-07-28 DOI:10.1080/16522354.2021.1959705
J. Burgess, C. Jones
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引用次数: 1

Abstract

ABSTRACT This research examines the concept of emergent narrative, located in Game Studies, and brand co-creation, located in Brand Management to bring together both disciplines to produce new understandings about both concepts, video games and their players. Two stages of research were conducted. It was found that players were taking part in brand co-creation behaviours by creating emergent narratives, some of which were quite elaborate. Although these emergent narratives provided no gameplay advantages, creators and other players reading them online derived enjoyment from them which enhanced their consumption of the video game brand. By innovatively bringing together two synergistic disciplines this research extends knowledge about video game media branding demonstrating how examining video game brands using concepts from multiple disciplines can provide rich and useful insights.
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探索战略电子游戏品牌中的突发共同创意叙事
本研究考察了游戏研究中的突发叙事概念和品牌管理中的品牌共同创造概念,将这两个学科结合起来,对这两个概念、电子游戏及其玩家产生新的理解。研究进行了两个阶段。我们发现,玩家通过创造意外故事而参与到品牌共同创造行为中,其中有些故事非常复杂。尽管这些突发故事并没有提供任何玩法优势,但创作者和其他在线阅读这些故事的玩家却从中获得了乐趣,从而提升了他们对电子游戏品牌的消费。通过创新地将两个协同学科结合在一起,该研究扩展了关于电子游戏媒体品牌的知识,展示了如何使用多个学科的概念来研究电子游戏品牌可以提供丰富而有用的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.00
自引率
7.70%
发文量
10
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