Augmenting the City: The Photo-Realistic Animation of a Historic Building and its influence on spatial perception and meaning

Q3 Arts and Humanities International Journal of Film and Media Arts Pub Date : 2021-12-17 DOI:10.24140/ijfma.v6.n2.07
Moritz Schweiger, J. Wimmer, Greg Nagler, Ruben Schlagowski
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Abstract

Augmented Reality (AR), defined as the holographic overlay of physical space with virtual objects in real time (Azuma, 1997), can be considered a prime example of mediatization. This development is particularly evident in the public space of the “mediatised city” (Hepp, Simon & Sowinska, 2018), being a focal point of the latest media technologies already overlaid with a multitude of AR content. But how does AR change the perception and meaning of urban space? And how can researchers capture methodically the appropriation of complex, large-scaled AR content experienced via high-tech AR glasses? To answer these questions, a historical building, that had been destroyed during the Second World War, was reconstructed as a holographic animation on a public city square. In order to resurrect this building in AR, old photographs, paintings and postcards were evaluated and used to create a virtual model in the original size and place it at its original location. The test subjects were then able to view the hologram from various different angles using AR glasses (Microsoft HoloLens 2), move freely around the square and even enter it. Combining quantitative, before-and-after questionnaires and qualitative thinking-aloud protocols, our results show that the holographic animation of a historical building can influence both the sensual-aesthetic perception and the personal meaning of a public square for city dwellers. Specifically, our test subjects perceived differences in its accessibility, coherence and aesthetics, simplicity, atmosphere and legibility. The meaning of the square was altered with regard to personal memories (= the self), typical groups of people (= others) and certain opportunities (= environment) associated with it by city dwellers.
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增强城市:一座历史建筑的逼真动画及其对空间感知和意义的影响
增强现实(AR)被定义为物理空间与虚拟物体的实时全息叠加(Azuma,1997),可以被认为是中介的一个主要例子。这种发展在“中介城市”的公共空间中尤为明显(Hepp,Simon&Sowinska,2018),它是最新媒体技术的焦点,已经覆盖了大量的AR内容。但AR是如何改变城市空间的感知和意义的呢?研究人员如何有条不紊地捕捉通过高科技AR眼镜体验到的复杂、大规模AR内容的挪用?为了回答这些问题,一座在第二次世界大战期间被摧毁的历史建筑在一个公共城市广场上被重建为全息动画。为了在AR中复活这座建筑,对旧照片、绘画和明信片进行了评估,并使用它们创建了一个原始大小的虚拟模型,并将其放置在原始位置。然后,受试者能够使用AR眼镜(Microsoft HoloLens 2)从不同角度观看全息图,在广场上自由移动,甚至进入广场,我们的研究结果表明,历史建筑的全息动画可以影响城市居民对公共广场的感官美感和个人意义。具体来说,我们的测试对象在可访问性、连贯性和美观性、简单性、氛围和易读性方面感受到了差异。广场的意义在个人记忆(=自我)、典型的人群(=他人)以及城市居民与之相关的某些机会(=环境)方面发生了变化。
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来源期刊
International Journal of Film and Media Arts
International Journal of Film and Media Arts Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.20
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发文量
1
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