Serious Games to Enhance Education. Play, Technology and Archaeology in a Spanish museum

Q3 Social Sciences Revista Colombiana de Educacion Pub Date : 2023-09-01 DOI:10.17227/rce.num89-13992
M. J. Merchán, P. Merchán, E. Pérez
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Abstract

Serious games are a powerful resource in the teaching-learning process in formal and informal learning settings since this kind of activity motivates participants to take part actively in their own learning process. Within informal learning environments, they serve to improve their pedagogical role, which is sometimes difficult to be perceived by users. Nevertheless, serious games play another equally important role in museums, Art galleries or Science centres: engaging part of the surrounding society with this kind of institutions. This paper describes a “serious game” using new technology that includes Information and Communication Technologies and 3D digitized models to be played in informal learning settings. It aims to enhance their didactic role and look for social engagement. An experimental experience was carried out in the National Museum of Roman Art (Mérida, Spain) to attract and retain a specific group of people, teenagers, reluctant to visit archaeological museums most of the time since they considered them boring places. Finally, this experience served to assess the applicability and versatility as an educational resource of the game scheme proposed.
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严肃游戏促进教育西班牙博物馆的游戏,科技和考古
在正式和非正式的学习环境中,严肃的游戏是教学过程中的一种强大资源,因为这种活动激励参与者积极参与自己的学习过程。在非正式学习环境中,它们有助于提高其教学作用,而用户有时很难察觉到这一点。然而,严肃的游戏在博物馆、美术馆或科学中心扮演着另一个同样重要的角色:让周围社会的一部分参与这种机构。本文描述了一种使用新技术的“严肃游戏”,其中包括信息和通信技术以及在非正式学习环境中玩的3D数字化模型。它旨在加强他们的教育作用,并寻求社会参与。在国家罗马艺术博物馆(西班牙梅里达)进行了一次实验性体验,以吸引和留住一批特定的人,即青少年,他们大部分时间都不愿意参观考古博物馆,因为他们认为这些博物馆很无聊。最后,这一经验有助于评估所提出的游戏方案作为教育资源的适用性和多功能性。
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来源期刊
Revista Colombiana de Educacion
Revista Colombiana de Educacion Social Sciences-Education
CiteScore
0.90
自引率
0.00%
发文量
36
审稿时长
12 weeks
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