A digital botanical garden: using interactive 3D models for visitor experience enhancement and collection management

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2022-09-08 DOI:10.4995/var.2023.17629
P. Redweik, Susana Reis, M. C. Duarte
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引用次数: 3

Abstract

Highlights: A virtual 3D model of a botanical garden was built based on a GIS with plants botanical information and buildings, statues and other assets historical information. The height and crown diameter of individual trees were determined from watershed operations on aerial LiDAR data. Statues were modelled photogrammetrically. Buildings were modelled procedurally using CGA rules. Users found realism and information access to be the most positive points. The way of data organisation and the elaborated modelling rules make the product easily extendable for new data and objects. Abstract: Botanical gardens are important spots in urban spaces, both for researchers and for many different kinds of public. Conveying scientific information by means of an attractive digital product, on a pre- or post-visit experience, is a way of captivating the public, especially the younger generation, to the relevance of those gardens as repositories of knowledge and for conservation of plant species diversity. This approach also facilitates communication with the general public and access to historical data. On the other hand, bringing the garden to the desktop of researchers and managers can be an advantage, not only for an overview of the status quo but also in spatial planning matters. This paper describes the production of a 3D dynamic model of the Tropical Botanical Garden in Lisbon on top of a Geographic Information System (GIS). Its development included creating a spatial database to organise data originating from a variety of sources, the three-dimensional (3D) modelling of plants, buildings and statues, the creation of web pages with historic and contextual information, as well as the publication of a number of interactive 3D scenes. Several software packages were used, and the final outputs were published in ArcGIS Online to be explored by the public and researchers (link provided at the end of the text). The data are organised in a database, and most 3D modelling tasks are procedural through Computer Generated Architecture (CGA) rules. Thus, updating information or 3D models can be done without having to repeat all steps, an important feature for a dynamic botanical garden. Challenges and solutions are also addressed, providing a constructive contribution to the further implementation of similar experiences in other botanical gardens. According to a user survey carried out, the realism of the representation and the possibility of easily retrieving information from the objects are the most positive aspects of the project.
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数字植物园:使用交互式3D模型增强游客体验和馆藏管理
亮点:基于GIS建立虚拟植物园三维模型,其中包含植物、植物信息和建筑、雕像等资产的历史信息。单株树的高度和树冠直径是根据空中激光雷达数据的分水岭操作确定的。雕像以摄影的方式制作。使用CGA规则对建筑物进行程序化建模。用户认为现实主义和信息获取是最积极的方面。数据组织方式和详细的建模规则使产品易于扩展到新的数据和对象。摘要:植物园是城市空间的重要场所,无论是对科研人员还是对各类公众来说都是如此。通过吸引人的数字产品,在参观前或参观后的体验中传达科学信息,是一种吸引公众,特别是年轻一代,了解这些花园作为知识宝库和保护植物物种多样性的相关性的方式。这种方法还促进了与公众的交流和对历史数据的访问。另一方面,将花园带到研究人员和管理人员的桌面上可能是一个优势,不仅是对现状的概述,而且在空间规划问题上。本文描述了在地理信息系统(GIS)的基础上制作里斯本热带植物园的三维动态模型。它的发展包括创建一个空间数据库来组织来自各种来源的数据,植物、建筑物和雕像的三维(3D)建模,创建具有历史和上下文信息的网页,以及发布一些交互式3D场景。使用了几个软件包,最后的产出发表在ArcGIS Online上,供公众和研究人员探索(在文末提供链接)。数据被组织在一个数据库中,大多数3D建模任务是通过计算机生成体系结构(CGA)规则程序化的。因此,更新信息或3D模型无需重复所有步骤即可完成,这是动态植物园的一个重要特征。本文还探讨了挑战和解决方案,为其他植物园进一步实施类似的经验提供了建设性的贡献。根据一项用户调查,该项目最积极的方面是表现的现实性和从物体中轻松检索信息的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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