A bibliometric analysis of cultural and creative industries in the field of arts and humanities

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2021-10-02 DOI:10.1080/14626268.2021.1993928
Son Bui Hoai, Binh Hoang Thi, Phuong Nguyen Lan, Trung Tran
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引用次数: 4

Abstract

ABSTRACT The development and main characteristics of global research related to cultural and creative industries from 1995 to 2020 have been investigated using bibliographic data derived from the Scopus database. We identified 746 single-authored documents among a total of 1099 documents indexed in the Scopus database during this period, with an annual growth rate of 18%. English-speaking countries such as the UK, the USA, Australia and Canada were the most important contributors to this research field, participated in more than 50% of documents of the collection. The most productive scholars and institutions were all located in Australia and the UK. Quality of the publication collection was good, as nine over ten most popular journals who published a quarter of the collection, were classified into the first quartile of the SCImago Journal & Country Rank. Cultural policy and creative economy were the most important research directions of the collection.
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艺术与人文领域的文化创意产业文献计量学分析
摘要利用Scopus数据库中的书目数据,对1995年至2020年全球文化创意产业研究的发展和主要特征进行了调查。在此期间,我们在Scopus数据库中索引的1099份文档中确定了746份单作者文档,年增长率为18%。英国、美国、澳大利亚和加拿大等英语国家是该研究领域最重要的贡献者,参与了50%以上的文献收集。最有成效的学者和机构都位于澳大利亚和英国。出版物集的质量很好,因为超过十种最受欢迎的期刊(出版了四分之一的出版物集)被归类为SCImago期刊和国家排名的第一个四分之一。文化政策和创意经济是该集最重要的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
期刊最新文献
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence Designing with words: exploring the integration of text-to-image models in industrial design Video game structural layers for narrative design and articulation Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review Immersive storytelling experiences: a design methodology
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