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The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence 太阳在你手中:太阳想象与技术矛盾的中介
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-10-21 DOI: 10.1080/14626268.2024.2417297
Alex Custodio, Hanine El Mir, Michael Iantorno
This paper adopts a media archaeological perspective to excavate the social, technical, and ecological protocols embedded within videogames with the goal of imagining engaged users and alternative ...
本文采用媒体考古学的视角,挖掘电子游戏中蕴含的社会、技术和生态协议,旨在想象参与其中的用户和另类......
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引用次数: 0
Designing with words: exploring the integration of text-to-image models in industrial design 用文字进行设计:探索在工业设计中整合文字到图像的模型
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-10-10 DOI: 10.1080/14626268.2024.2411223
Mário Barros, Qi Ai
This study investigates the effectiveness of Text-to-image (T2I) models in assisting industrial designers with the visualization of product concepts. Using action research and a reflection-in-actio...
本研究探讨了文本到图像(T2I)模型在协助工业设计师实现产品概念可视化方面的有效性。研究采用行动研究和行动中反思的方法。
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引用次数: 0
Video game structural layers for narrative design and articulation 用于叙事设计和衔接的电子游戏结构层
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-10-08 DOI: 10.1080/14626268.2024.2411222
Eoghain Meakin
Video Games are composites of interlocking structures that collectively create meaning for the player to investigate and act upon. The most apparent form of meaning for the player is the narrative ...
电子游戏是由环环相扣的结构组成的复合体,这些结构共同为玩家创造了研究和行动的意义。对玩家而言,最明显的意义形式是叙事 ...
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引用次数: 0
Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review 探索身临其境技术在混合博物馆展览中以数字方式表现当代手工艺方面的作用:范围界定审查
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-09-02 DOI: 10.1080/14626268.2024.2398457
Rui Zhang, Fanke Peng, Ian Gwilt
This study focuses on the complex design process of developing museum exhibitions that feature contemporary craft artifacts, while leveraging immersive technologies such as virtual reality (VR), au...
本研究的重点是开发以当代手工艺品为特色的博物馆展览的复杂设计过程,同时利用身临其境的技术,如虚拟现实(VR)、Au...
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引用次数: 0
Immersive storytelling experiences: a design methodology 身临其境的故事体验:一种设计方法
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-08-23 DOI: 10.1080/14626268.2024.2389886
Doros Polydorou
This paper synthesizes the findings from The Last Play, The Fall of R’Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of fo...
本文综述了《最后一出戏》、《R'Thea 的陨落》和《Sticklebacks》的研究成果,这三个沉浸式故事体验由作者及其合作者历时数年开发而成。
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引用次数: 0
Game attributes and their relation to the values considered relevant for women 游戏属性及其与女性相关价值观的关系
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-08-04 DOI: 10.1080/14626268.2024.2385304
Mônica da Consolação Machado, Lucila Ishitani
Although women account for about half of the users in the digital games market, people still consider the gaming world predominantly male. In the literature, we found studies that report on game fe...
尽管在数字游戏市场上,女性用户约占一半,但人们仍然认为游戏世界以男性为主。在文献中,我们发现一些研究报告对游戏中的女性用户进行了调查。
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引用次数: 0
Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers’ preferences 虚拟现实中基于手持控制器的运动作为交互式音乐创作的一种方法:从作曲家的喜好中获得的启示
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-07-31 DOI: 10.1080/14626268.2024.2386353
Matteo Tomasetti, Luca Turchet
In this paper, we propose a novel interactive composition approach in which locomotion within a virtual environment is used as a means to trigger predefined sound events, attenuations of sound para...
在本文中,我们提出了一种新颖的交互式合成方法,即利用虚拟环境中的运动来触发预定义的声音事件、声音段落的衰减和声音的...
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引用次数: 0
Art on the chain? On the possibilities of new media art preservation on the Web3 链上的艺术?新媒体艺术在网络上保存的可能性3
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-05-07 DOI: 10.1080/14626268.2024.2348035
Luis D. Rivero Moreno
The absence of clear protocols in the conservation of new media art has led to a situation of extreme precariousness of digital artworks. The irruption of blockchain culture and NFTs seems to offer...
新媒体艺术保护方面缺乏明确的协议,导致数字艺术品极不稳定。区块链文化和新媒体艺术的出现似乎为保护数字艺术品提供了可能。
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引用次数: 0
, virtual reality embodying philosophical and conceptual heritage 虚拟现实体现哲学和概念遗产
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-05-05 DOI: 10.1080/14626268.2024.2348026
Hyun Jean Lee, Wonjean Lee
In this paper, we introduce the project, which is based on Sunghaksipdo (聖學十圖). Known as the Ten Diagrams on Sage Learning, Sunghaksipdo was a heritage created by Toegye, the Kore...
本文介绍了基于圣学十图(Sunghaksipdo)的项目。被称为 "圣学十图 "的 "圣学十图 "是由朝鲜人 Toegye 创造的遗产。
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引用次数: 0
The politics of interaction and spect-actors in world rescue, eco, and plasticity: a Boalian perspective on digital environmental games 世界救援、生态和可塑性中的互动政治和旁观者:从博亚利安视角看数字环境游戏
IF 1.1 4区 艺术学 0 ART Pub Date : 2024-04-09 DOI: 10.1080/14626268.2024.2339254
Jihay Park
In this paper, I explore the politics of engagement in environmental games from a political theatre theory perspective. Specifically, I focus on digital environmental games developed with classroom...
在本文中,我从政治戏剧理论的角度探讨了参与环境游戏的政治问题。具体而言,我将重点放在以课堂教学为基础开发的数字环境游戏上...
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引用次数: 0
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DIGITAL CREATIVITY
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