Knowledge Management and Gamification in Pharma: An Approach in Pandemic times to Develop Product Quality Reviews

Q3 Business, Management and Accounting Electronic Journal of Knowledge Management Pub Date : 2020-10-01 DOI:10.34190/EJKM.18.03.005
M. Sousa, Ricardo Pateiro Marcão, G. Pestana
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引用次数: 5

Abstract

The Pharma sector is a much‑regulated market, and this means that this industry must test their products tocomply with existing standards to assure the required level of quality and safety before being authorized to lunch thoseproducts to the market. Supply chains, data integrity, and tightening regulations are just examples of business processissues that affect quality strategies on a day‑to‑day basis. Besides, regulatory bodies are increasingly focused not only oncompliance but also on building a culture of quality management. In this domain, the Quality Management System (QMS)is a well‑known system to support processes, procedures, and responsibilities for achieving quality policies and objectives.The QMS also drives consistent metrics, risk calculations, and other trend analysis in developing periodical Product QualityReviews (PQRs), usually corresponding to one year periods, related to the product and with its active substance. The PQRsdevelopment process requires proper management of knowledge so that it can be replicated in different activities. Thispaper proposes the adoption of Gamification techniques in each phase of PQRs. In pandemic times, it is importante toimprove the performance of each activity, gathering the engagement of the employees. Gamification is usually related toemployee motivation, which, in turn, is conducive to the achievement of better results in the organization. In this context,it is necessary to understand how the commitment of stakeholders evolves and if the application of Gamificationtechniques allows enhancing this variable, taking the evolution of the performance as another variable that could beevaluated. This paper focuses on innovation in the area of knowledge management, based on the projection of a Gamifiedmodel related to managing activities of a PQR development project at the level of the active substance. The paperpresents a case study where the proposed model was applied to analyze the performance achieves in a nationalpharmaceutical industry in Portugal.
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制药行业的知识管理和游戏化:流行病时期开发产品质量审查的方法
制药行业是一个监管严格的市场,这意味着该行业必须根据现有标准对其产品进行测试,以确保达到所需的质量和安全水平,然后才能被授权将这些产品推向市场。供应链、数据完整性和收紧法规只是日常影响质量战略的业务流程问题的例子。此外,监管机构越来越关注合规性,也越来越关注建立质量管理文化。在这一领域,质量管理体系(QMS)是一个众所周知的系统,用于支持实现质量政策和目标的过程、程序和责任。QMS还推动制定与产品及其活性物质相关的定期产品质量审查(PQR)中的一致性指标、风险计算和其他趋势分析,通常对应于一年。PQR的开发过程需要对知识进行适当的管理,以便在不同的活动中复制知识。本文建议在PQR的每个阶段采用游戏化技术。在疫情期间,重要的是提高每项活动的绩效,提高员工的参与度。游戏化通常与员工的动机有关,而员工的动机反过来又有助于在组织中取得更好的成绩。在这种情况下,有必要了解利益相关者的承诺是如何演变的,以及游戏化技术的应用是否允许增强这一变量,将绩效的演变作为另一个可以评估的变量。本文侧重于知识管理领域的创新,基于在活性物质水平上与PQR开发项目的管理活动相关的Gamified模型的预测。本文介绍了一个案例研究,将所提出的模型应用于葡萄牙国有制药行业的绩效分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Electronic Journal of Knowledge Management
Electronic Journal of Knowledge Management Business, Management and Accounting-Management of Technology and Innovation
CiteScore
3.00
自引率
0.00%
发文量
9
审稿时长
20 weeks
期刊最新文献
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