Engaging locals in rural areas: value correspondence in placemaking through mobile augmented reality

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2021-07-03 DOI:10.1080/14626268.2021.1954955
Jiun-Jhy Her
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引用次数: 3

Abstract

ABSTRACT This research proposes value correspondence, which posits that the value shared in correspondence between stakeholders is essential for the development of placemaking in rural areas. By investigating location-based media; particularly mobile augmented reality (MAR) apps aimed at both reviving local tourism in rural townships and soliciting opinions from major stakeholders, the author has determined that local residents play a vital role in the placemaking process. However, research in this field has often ignored local residents and instead focused on tourists’ perceptions and augmented reality technology. Various MAR apps have been designed as forms of self-service technology that benefits tourists but, to some extent, also hinders dialog between tourists and locals; this results in value noncorrespondence, which may lead to the failure of placemaking. Thus, the author advocates that more attention should be paid to how locals can generate value in correspondence with other stakeholders via the use of MAR.
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参与农村地区的当地人:通过移动增强现实在地方建设中的价值对应
摘要本研究提出了价值对应,认为利益相关者之间的价值对应共享对于农村地方营造的发展至关重要。通过调查基于位置的媒体;特别是移动增强现实(MAR)应用程序,旨在振兴乡村乡镇的当地旅游业,并征求主要利益相关者的意见,作者确定当地居民在场所建设过程中发挥着至关重要的作用。然而,这一领域的研究往往忽视了当地居民,而是关注游客的感知和增强现实技术。各种MAR应用程序被设计成自助服务技术的形式,使游客受益,但在某种程度上也阻碍了游客与当地人之间的对话;这就导致了价值的不一致,从而可能导致场所营造的失败。因此,作者主张应该更多地关注当地人如何通过使用MAR与其他利益相关者产生对应的价值。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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