Towards a Pedagogical Model Applying Commedia dell’Arte and Art Workshops in Higher Education Design Studies

Q2 Social Sciences Open Education Studies Pub Date : 2023-01-01 DOI:10.1515/edu-2022-0199
Heini Haapaniemi, Teemu Leinonen
{"title":"Towards a Pedagogical Model Applying Commedia dell’Arte and Art Workshops in Higher Education Design Studies","authors":"Heini Haapaniemi, Teemu Leinonen","doi":"10.1515/edu-2022-0199","DOIUrl":null,"url":null,"abstract":"Abstract This study introduces a pedagogical model: “the parallel co-inquiry cycles with performative inquiry for character related design” for higher education design studies that focus on characterization. The disciplines benefitting from cross-fertilization provided by the model include game design, fashion design, graphic design, theatre, and actor’s art. Besides the model, the article discusses curriculum integration of a shared thematic denominator Commedia dell’Arte in higher education design studies. The model synthesizes progressive inquiry, drama pedagogical methodologies, and theories on theater with hands-on art workshops to create tangible and digital knowledge vessels for characterization. The research design relies on parallel co-inquiry cycles, participatory ethnography with elements from participatory design tradition. The model identifies three major components within the single 3E-inquiry cycles, namely exercise, experiment and experience. The entire process acquires complexity as each single inquiry cycle enters the next loop of Observe–Plan–Act–Reflect and more time and resources are allocated to the process. The pattern of action and reflection has an iterative cycle format in this model. Reflection has two distinguished purposes: first, to internalize reflective design and to become a reflective practitioner. Second, to see the importance of reflection as distancing oneself from the current process, to allow a reflective mind to linger on the process and learn from mistakes to turn them into assets. Reflection as a metacognitive skill has an all-encompassing purpose in both design and learning processes. The model distinguishes two types of knowledge vessels. Knowledge objects are abstractions that condense knowledge in the co-design process, whereas knowledge artifacts are concrete items, such as masks, outfits, and accessories in both digital and tangible formats. The model connects maker-culture, practice-based inquiry, and performative inquiry in the inquiry cycles. The drama method with performative inquiry acknowledges shared knowledge building in a collaborative, dialogical inquiry that fosters both argumentative and reflection skills.","PeriodicalId":33645,"journal":{"name":"Open Education Studies","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Open Education Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/edu-2022-0199","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract This study introduces a pedagogical model: “the parallel co-inquiry cycles with performative inquiry for character related design” for higher education design studies that focus on characterization. The disciplines benefitting from cross-fertilization provided by the model include game design, fashion design, graphic design, theatre, and actor’s art. Besides the model, the article discusses curriculum integration of a shared thematic denominator Commedia dell’Arte in higher education design studies. The model synthesizes progressive inquiry, drama pedagogical methodologies, and theories on theater with hands-on art workshops to create tangible and digital knowledge vessels for characterization. The research design relies on parallel co-inquiry cycles, participatory ethnography with elements from participatory design tradition. The model identifies three major components within the single 3E-inquiry cycles, namely exercise, experiment and experience. The entire process acquires complexity as each single inquiry cycle enters the next loop of Observe–Plan–Act–Reflect and more time and resources are allocated to the process. The pattern of action and reflection has an iterative cycle format in this model. Reflection has two distinguished purposes: first, to internalize reflective design and to become a reflective practitioner. Second, to see the importance of reflection as distancing oneself from the current process, to allow a reflective mind to linger on the process and learn from mistakes to turn them into assets. Reflection as a metacognitive skill has an all-encompassing purpose in both design and learning processes. The model distinguishes two types of knowledge vessels. Knowledge objects are abstractions that condense knowledge in the co-design process, whereas knowledge artifacts are concrete items, such as masks, outfits, and accessories in both digital and tangible formats. The model connects maker-culture, practice-based inquiry, and performative inquiry in the inquiry cycles. The drama method with performative inquiry acknowledges shared knowledge building in a collaborative, dialogical inquiry that fosters both argumentative and reflection skills.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在高等教育设计研究中应用艺术与艺术研讨会的教学模式
摘要:本研究引入了一种以特征为重点的高等教育设计研究的教学模式:“角色相关设计的并行共同探究周期与行为探究”。从这种模式中获益的学科包括游戏设计、时装设计、平面设计、戏剧和演员艺术。在此基础上,探讨了高等教育设计研究中共享主题分母“艺术喜剧”的课程整合。该模型综合了渐进式调查、戏剧教学方法和戏剧理论,并结合了实践艺术研讨会,为人物塑造创造了有形和数字化的知识容器。研究设计依赖于平行的共同探究周期,参与式民族志与参与式设计传统的元素。该模型确定了单个3e -探究周期中的三个主要组成部分,即练习、实验和体验。当每个查询周期进入下一个“观察-计划-行动-反映”循环时,整个流程变得复杂,更多的时间和资源被分配给流程。在该模型中,行动与反思的模式具有迭代循环的形式。反思有两个不同的目的:一是内化反思设计,二是成为反思实践者。第二,看到反思的重要性,让自己远离当前的过程,让一个反思的头脑停留在过程中,从错误中吸取教训,把它们变成资产。反思作为一种元认知技能,在设计和学习过程中都具有广泛的用途。该模型区分了两种类型的知识容器。知识对象是在协同设计过程中浓缩知识的抽象,而知识工件是具体的项目,例如数字格式和有形格式的面具、服装和配件。该模型将创客文化、基于实践的探究和探究周期中的行为探究联系起来。带有表演性探究的戏剧方法承认在协作、对话探究中建立共享知识,从而培养辩论和反思技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Open Education Studies
Open Education Studies Social Sciences-Social Sciences (miscellaneous)
CiteScore
1.80
自引率
0.00%
发文量
19
审稿时长
27 weeks
期刊最新文献
“Why are These Problems Still Unresolved?” Those Pending Problems, and Neglected Contradictions in Online Classroom in the Post-COVID-19 Era Limits of Metacognitive Prompts for Confidence Judgments in an Interactive Learning Environment Fostering Creativity in Higher Education Institution: A Systematic Review (2018–2022) The Flipped Classroom Optimized Through Gamification and Team-Based Learning Deconstructing Teacher Engagement Techniques for Pre-service Teachers through Explicitly Teaching and Applying “Noticing” in Video Observations
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1