What Can and Cannot Be Felt: The Paradox of Affectivity in Post-Internet Art

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Journal of Science and Technology of the Arts Pub Date : 2018-04-03 DOI:10.7559/CITARJ.V10I1.380
Rita Monteiro, H. Barranha
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Abstract

Focusing on the paradox of embodiment/ disembodiment in virtual space, and on the recent history of Net Art, this article proposes to go back to Roy Ascott’s metaphor of the ‘telematic embrace’ in order to examine different artistic and theoretical approaches to online affectivity. While the first generation of artists who founded the net.art movement was openly fascinated by the novelty of cyberspace as a medium, currently artists are adopting online tools to produce also offline works, revealing the presence of Internet culture in contemporary society instead of focusing on the nature of the medium in itself. In this scenario, marked by the current Post-Internet discourse, real and virtual worlds overlap, and hybrid artistic forms emerge. But are Net artists still reinterpreting the idea of virtual embrace? Or have they moved away from a romantic stance, highlighting the perils of the digital revolution in the so-called Post-Digital age? Adopting a phenomenological perspective, this essay aims to address these questions, exploring the paradox of affectivity in contemporary networked cultures through the analysis of emblematic artworks.
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什么能被感知,什么不能被感知:后网络艺术中的情感悖论
本文着眼于虚拟空间中的具体化/去具体化的悖论,以及网络艺术的近代史,建议回到罗伊·阿斯科特对“远程信息拥抱”的隐喻,以考察不同的艺术和理论方法来表达网络情感。虽然创立网络艺术运动的第一代艺术家公开着迷于网络空间作为一种媒介的新颖性,但目前艺术家们正在采用在线工具制作线下作品,揭示了网络文化在当代社会中的存在,而不是关注媒介本身的本质。在这种情况下,以当前的后互联网话语为标志,真实世界和虚拟世界重叠,混合艺术形式出现。但网络艺术家们还在重新诠释虚拟拥抱的概念吗?还是他们已经放弃了浪漫的立场,强调了所谓后数字时代数字革命的危险?本文运用现象学的视角,通过对象征性艺术品的分析,探讨当代网络文化中情感的悖论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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