On Design Thinking, Bullshit, and Innovation

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Journal of Science and Technology of the Arts Pub Date : 2018-12-18 DOI:10.7559/CITARJ.V10I3.555
Rodrigo Hernández-Ramírez
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引用次数: 10

Abstract

Design thinking (DT) has been widely promoted as a powerful approach for systematically achieving innovation, particularly in the world of management. Recently, however, some critical voices from design and science & technology studies have called bullshit on DT, accusing it instead of distorting and trivialising design methods and processes to serve purely commercial goals. Through an analysis of the recent history of design research and an overview of some (philosophical) accounts on the concept of “bullshit”, this paper shows that at least some of the criticism holds. However, it argues that a truly fruitful critique of DT needs to go beyond simple derision. Ultimately, this paper suggests that perhaps we should steer away from the idea that there is a designerly way of thinking, and focus instead on showing how designers, being “doers”, create maker’s knowledge. Designers, educators, managers, and anyone interested in understanding why design goes beyond a simple methodology perhaps might be interested in this account.
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关于设计思维、胡扯和创新
设计思维(DT)作为一种系统地实现创新的有力方法被广泛推广,特别是在管理领域。然而,最近,一些来自设计和科技研究的批评声音称DT是胡说八道,指责它没有扭曲和轻视设计方法和流程,只为纯粹的商业目标服务。通过对近期设计研究历史的分析和对“胡扯”概念的一些(哲学)解释的概述,本文表明至少有一些批评是成立的。然而,它认为,一个真正富有成效的批判DT需要超越简单的嘲笑。最后,本文建议,也许我们应该避开设计师思维方式的想法,而将重点放在展示作为“实干家”的设计师如何创造创造者的知识上。设计师、教育工作者、管理人员以及任何对理解为什么设计不仅仅是一种简单的方法感兴趣的人都可能对这本书感兴趣。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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