Keefektifan Permainan Tradisional Engklek terhadap Keaktifan Belajar PPKn Siswa Kelas III SD Negeri 1 Karangmulyo Kendal

A. Nissa, Ferina Agustini, Kiswoyo Kiswoyo
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引用次数: 1

Abstract

The aim of this research is to find out the effectiveness of traditional games “engklek” in the liveliness studying of PPKn third grade students of SD N 1 Karangmulyo Kendal. The type of this research is experimental research in the form of Pre-Experimental Design, because there is no control variable, and the sample is not randomly selected. Pre-Experimental Design that used is One Group Pretest-Post Test Design. The study population was third grade students of SD N 1 Karangmulyo Kendal which will be used as the experimental class. The samples taken in this study were all third grade students of SD N 1 Karangmulyo Kendal consisting of 10 males and 10 females to be sampled using Saturated Sampling techniques. The data of this research were obtained through interviews, observations with the pretest post test, and documentation. Based on the results of the analysis the data tested was obtained = 11,723. Then consulted with a table with db = (+) - 2 = (20 + 20) - 2 = 38 and a significance level of 5% is known = 2.021 so> that is 11.723> 2.021. Thus H0 is rejected and Ha is accepted. This means that there are differences in the average score of the pretest and post test. From the calculation results is known that the average post test score is higher than the average pretest score of 35.55> 23.1. Then it can be interpreted that traditional game “engklek” is effective to students liveliness studying.
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传统的Engklek游戏对1国三年级学生Karangmulyo肯德尔的学习效果
本研究的目的是为了了解传统游戏“engklek”在Karangmulyo Kendal小学1年级PPKn三年级学生活力学习中的有效性。本研究的类型为预实验设计形式的实验研究,因为没有控制变量,样本也不是随机选择的。实验前设计采用一组前测后测设计。研究人群为SD N 1 Karangmulyo Kendal三年级学生,将作为实验班。本研究的样本均为SD N 1 Karangmulyo Kendal的三年级学生,其中男10名,女10名,采用饱和抽样技术进行抽样。本研究的数据是通过访谈、测前测后观察和文献资料获得的。根据分析结果,测试数据为11,723。然后参考db =(+) - 2 =(20 + 20) - 2 = 38的表,并且已知5%的显著性水平= 2.021,因此> = 11.723> 2.021。因此H0被拒绝,而Ha被接受。这意味着前测和后测的平均分存在差异。从计算结果可知,后测平均分高于前测平均分35.55 bb0 23.1。由此可以看出,传统游戏“engklek”对学生的活泼学习是有效的。
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