ERAS: An Experiential Role-Playing Aging Simulation

Enilda Romero-Hall, Renee B. Patrick, Gul Sahin
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引用次数: 1

Abstract

This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This web-based tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals’ empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging individuals. The aging individuals vary in their ethnicity and ages. Successful completion of the scenarios requires the learners to perform a series of role-playing and perspective-taking activities related to the daily life of the aging individual. In this paper, we described the contextual framework, design, development, and review processes. The paper also provides a reflection on the successes and challenges experienced by the design team. Overall, the paper discusses the critical design elements and decisions made by the team.
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ERAS:体验式角色扮演衰老模拟
本文介绍了一种体验式角色扮演衰老模拟系统ERAS的设计与开发。这个基于网络的工具是为心理学学生设计的,用于参与角色扮演体验,以增加个人对老年人的同理心,因为他们了解衰老。在ERAS中,学习者扮演了衰老个体的角色。老年人的种族和年龄各不相同。要成功完成这些场景,学习者需要进行一系列与老年人日常生活相关的角色扮演和换位思考活动。在本文中,我们描述了上下文框架、设计、开发和审查过程。本文还对设计团队所经历的成功和挑战进行了反思。总的来说,本文讨论了关键的设计元素和团队做出的决定。
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