Media discourse and perception of game regulatory issues

IF 1.8 Q2 COMMUNICATION COMMUNICATION REVIEW Pub Date : 2019-02-27 DOI:10.1080/10714421.2019.1581046
C. Jung
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引用次数: 2

Abstract

ABSTRACT This study examines how the issue of game regulation has been discussed and influenced public perception by exploring ideologically differing media outlets’ distinct uses of frames by analyzing news contents (N = 1,217) and public opinion survey of the national sample of Korean gamers (N = 1,362), who play games currently. The analyses include the influence of media on attitudes toward game regulation, perception of games, and frame adoption, based on the results of news content analysis. The study found that (a) mainstream media was ambivalent about game issues and tended to define gaming and gamers in sensationalistic ways; (b) while the dynamics of media effects on public attitudes toward game regulation are complex, exposure to game-related news content significantly impacted public attitudes; mass media that highlight the negative aspects of games have strong impacts on public perception toward games, which may ultimately affect attitudes toward game regulation.
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媒体话语与对游戏监管问题的认知
本研究通过分析新闻内容(N = 1,217)和对目前玩游戏的韩国玩家(N = 1,362)的全国样本的民意调查,探讨了意识形态不同的媒体对框架的不同使用,探讨了游戏监管问题是如何被讨论和影响公众认知的。基于新闻内容分析的结果,分析了媒体对游戏监管态度、游戏认知和框架采用的影响。研究发现:(1)主流媒体对游戏问题持矛盾态度,倾向于以煽情的方式定义游戏和玩家;(b)虽然媒体影响公众对游戏监管态度的动态是复杂的,但接触与游戏相关的新闻内容会显著影响公众的态度;强调游戏消极方面的大众媒体对公众对游戏的看法产生了强烈影响,这可能最终影响到他们对游戏监管的态度。
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来源期刊
COMMUNICATION REVIEW
COMMUNICATION REVIEW COMMUNICATION-
CiteScore
3.40
自引率
5.30%
发文量
14
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