Evaluation Scorring Game Application Construct Based Learning Arabic Letter with Analytical Heuristic Processing

A. Hayati
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引用次数: 0

Abstract

Pada penelitian ini mengimplementasikan evaluasi penilaian dengan berbasis metode Analytical Heuristic Process (AHP) yang diimplementasikan untuk menilai aplikasi belajar huruf Arab Hijaiyah yang bertujuan menilai lebih sesuai dengan permainan yang terselesaikan. Terdapat beberapa level permainan dan setiap level memiliki desain permainan yang berbeda, dimana pada level 1 adalah kuis soal, level 2 adalah drag and drop, level 3 adalah mencari kata dimana karakter fani akan bergerak atas bawah kanan kiri dengan animasi, level 4 adalah mengumpulkan poin dengan karakter fani meloncat objek dan bergerak kanan kiri atas bawah. Hasil penilaian scor permainan user dihasilkan dengan akumulasi nilai pada semua level permainan dengan metode AHP dengan variabel level, variabel nilai, dan variabel waktu sebagai dasar penghitungan weight dari metode AHP.In this research implementation evaluation use Analytical Heuristic Process (AHP) for analysis application game education for learning Arabic Letter Hijaiyah the purpose is evaluated user score actually as level user finished. Application there is few level in this application game and every level has game desain which different. Level 1 user should solve game with quizioner game, level 2 user should drag and drop the game, level 3 user should find word where fani character can move to up,bottom, right and left whith animation, level 4 user should collect poin value with fani character can jump object and move to right,left, uo and bottom. Evaluation scor for user result from accumulation value from all level game use AHP method with level variabel, score variabel and time variable as basic weight from AHP method.
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基于分析启发式处理的评估评分游戏应用结构的阿拉伯语字母学习
在本研究中,它实现了一个基于分析启发式过程(AHP)方法的评估,该方法用于评估Hijaiyah阿拉伯语字母学习应用程序,旨在评估更符合游戏的内容。游戏有几个级别,每个级别都有不同的游戏设计,其中级别1是问答,级别2是拖放,级别3是搜索一个单词,其中粉丝角色将随着动画向右上移动,级别4是粉丝角色跳过对象并向右下移动的一组点。用户游戏的得分结果是通过使用具有可变级别、可变值、可变值的AHP方法来累积游戏的所有级别的值来产生的,在本研究的实施评估中,使用分析启发式过程(AHP)进行分析应用游戏教育学习阿拉伯语字母Hijaiyah,目的是将用户得分实际评估为用户完成的水平。应用程序在这个应用程序游戏中有几个级别,每个级别都有不同的游戏设计。一级用户应该用quizioner游戏解决游戏,二级用户应该拖放游戏,三级用户应该找到fani角色可以在动画中向上、向下、向右和向左移动的单词,四级用户应该收集带有fani角色的poin值,可以跳到对象并向右、向左、向左和向下移动。利用层次分析法,以层次变量、得分变量和时间变量为基本权重,对各层次游戏的累积值对用户结果进行评分。
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40
审稿时长
4 weeks
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