Upekha Pathumi Miriyagalla, Emiko S. Kashima, Arthur Stukas
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引用次数: 1
Abstract
Since the introduction of commercial video games in the 1970s, video game players have attracted the perhaps undeserving but negative stereotype of being unpopular and socially dysfunctional. However, with gamers increasing in numbers that now reach billions worldwide, the contents of gamer stereotypes may be in flux. The current study investigated the content of gamer stereotypes along the dimensions of physical/social attractiveness, warmth, competence, and morality as a function of genre violence level and gamer identity. Male and female participants (656 U.S. and 428 Indian) completed an online survey on the MTurk platform, rating social stereotypes of gamers in high-violence and low-violence genres on 22 adjective pairs and answering questions about gamer identity. Results revealed positive gamer stereotypes, especially in the low-violence genres in both the United States and India. Low-identifiers' stereotypes were less favourable in the high-violence than in the low-violence genres; this tendency diminished among high-identifiers. This study suggests that, whereas once gamers were seen negatively, they are now seen remarkably positively. The implications of such positive views of those engaging in violent gaming are discussed.
期刊介绍:
Asian Journal of Social Psychology publishes empirical papers and major reviews on any topic in social psychology and personality, and on topics in other areas of basic and applied psychology that highlight the role of social psychological concepts and theories. The journal coverage also includes all aspects of social processes such as development, cognition, emotions, personality, health and well-being, in the sociocultural context of organisations, schools, communities, social networks, and virtual groups. The journal encourages interdisciplinary integration with social sciences, life sciences, engineering sciences, and the humanities. The journal positively encourages submissions with Asian content and/or Asian authors but welcomes high-quality submissions from any part of the world.