The Impact of Emotions on the Speed and Score of Computer Games

H. Sharif, M. Ghareb, Tara Kaka Muhamad
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引用次数: 0

Abstract

This Research has examined how video game affects the performance of the player. Unity tool has been used to create an interactive game with several ball objects that accrue additional points for each participant. Different methods have been used to strike the balls, using the mouse, keyboard, combination of both, and facial emotion. Image processing techniques have been used to match the facial expression with the EMOGI of the balls the players hit. The performance of the game has been affected by facial expressions. The study demonstrates how widely used, and highly engaging face-emotion techniques are in video games. The usage of visual observation concerning traditional input control and emotion input has been examined, and the differences are demonstrated. Our results show that facial emotions improve the technology for video games; in our game, we tested three types of facial emotions: sad, happy, and angry.
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情绪对电脑游戏速度和分数的影响
这项研究考察了电子游戏如何影响玩家的表现。Unity工具已被用于创建一个交互式游戏,其中有几个球对象,每个参与者都可以获得额外的积分。击球采用了不同的方法,使用鼠标、键盘、两者结合以及面部表情。图像处理技术已被用于将面部表情与球员击球的表情相匹配。游戏的表现受到面部表情的影响。这项研究展示了人脸情感技术在电子游戏中的广泛应用和高度吸引力。研究了视觉观察在传统输入控制和情感输入中的应用,并证明了其差异。我们的研究结果表明,面部情绪改善了电子游戏的技术;在我们的游戏中,我们测试了三种类型的面部情绪:悲伤、快乐和愤怒。
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来源期刊
CiteScore
0.50
自引率
0.00%
发文量
23
审稿时长
12 weeks
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