{"title":"The Impact of Emotions on the Speed and Score of Computer Games","authors":"H. Sharif, M. Ghareb, Tara Kaka Muhamad","doi":"10.24271/psr.2022.160800","DOIUrl":null,"url":null,"abstract":"This Research has examined how video game affects the performance of the player. Unity tool has been used to create an interactive game with several ball objects that accrue additional points for each participant. Different methods have been used to strike the balls, using the mouse, keyboard, combination of both, and facial emotion. Image processing techniques have been used to match the facial expression with the EMOGI of the balls the players hit. The performance of the game has been affected by facial expressions. The study demonstrates how widely used, and highly engaging face-emotion techniques are in video games. The usage of visual observation concerning traditional input control and emotion input has been examined, and the differences are demonstrated. Our results show that facial emotions improve the technology for video games; in our game, we tested three types of facial emotions: sad, happy, and angry.","PeriodicalId":33835,"journal":{"name":"Passer Journal","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Passer Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24271/psr.2022.160800","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This Research has examined how video game affects the performance of the player. Unity tool has been used to create an interactive game with several ball objects that accrue additional points for each participant. Different methods have been used to strike the balls, using the mouse, keyboard, combination of both, and facial emotion. Image processing techniques have been used to match the facial expression with the EMOGI of the balls the players hit. The performance of the game has been affected by facial expressions. The study demonstrates how widely used, and highly engaging face-emotion techniques are in video games. The usage of visual observation concerning traditional input control and emotion input has been examined, and the differences are demonstrated. Our results show that facial emotions improve the technology for video games; in our game, we tested three types of facial emotions: sad, happy, and angry.