{"title":"Autonomy of experience: time, space, path and place as blended artistic methodology in M A P, an online, interactive poetry experience","authors":"C. Mueller","doi":"10.1080/14794713.2022.2103279","DOIUrl":null,"url":null,"abstract":"ABSTRACT This article will discuss M A P, an interactive poetic experience facilitated on the popular media sharing application Instagram, which was developed as a research-based, cross-course collaboration. The artistic methodology applied during M A P was developed during the global pandemic of COVID-19 and was created with, and inspired by the use of blended learning approaches. Acknowledging and addressing the social disconnect and technological hyper-connect during the pandemic, M A P can be understood as a practice-as-research experimentation that investigates how digital technologies might be repurposed in blended artistic practice to allow for a more reflective and embodied experience of ourselves and others in time and place. The makers of M A P advocate the facilitation of autonomous choice-making, particularly in relation to the use of time, space, path and pace, as well as the application of slow technology and slow design considerations to develop abstract story-telling and relational sense-making through the merging of online and real-world activities. M A P can be accessed via Instagram on @map_game_start or via https://www.themapexperience.com.","PeriodicalId":38661,"journal":{"name":"International Journal of Performance Arts and Digital Media","volume":"18 1","pages":"249 - 262"},"PeriodicalIF":0.8000,"publicationDate":"2022-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Performance Arts and Digital Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14794713.2022.2103279","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"THEATER","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACT This article will discuss M A P, an interactive poetic experience facilitated on the popular media sharing application Instagram, which was developed as a research-based, cross-course collaboration. The artistic methodology applied during M A P was developed during the global pandemic of COVID-19 and was created with, and inspired by the use of blended learning approaches. Acknowledging and addressing the social disconnect and technological hyper-connect during the pandemic, M A P can be understood as a practice-as-research experimentation that investigates how digital technologies might be repurposed in blended artistic practice to allow for a more reflective and embodied experience of ourselves and others in time and place. The makers of M A P advocate the facilitation of autonomous choice-making, particularly in relation to the use of time, space, path and pace, as well as the application of slow technology and slow design considerations to develop abstract story-telling and relational sense-making through the merging of online and real-world activities. M A P can be accessed via Instagram on @map_game_start or via https://www.themapexperience.com.