Portraying Informal Digital Learning of English from Management, Beliefs, and Practices

IF 0.4 Q4 EDUCATION & EDUCATIONAL RESEARCH REGISTER Journal Pub Date : 2021-12-01 DOI:10.18326/rgt.v14i2.157-184
S. Wijaya, Abdul Asib, S. Suparno
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引用次数: 1

Abstract

In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reported various informal digital learning of English (IDLE) activities within and around video games that could enhance student-gamer vocabulary outcomes; receptive and productive language skills; and language socialization. The lack of multidisciplinary literature reviews between IDLE and language policy (LP) gives this study to open discussion on both areas. The urgency of this study is the high adoption of IDLE framework without considering LP where the reason for student’s engagement from MMORPG activities can be explained. This study aims to portray IDLE practitioner's activities in MMORPG from language management, beliefs, and practices. Following the long-term process, the data were generated from auto-ethnography and photo-elicitation that were taken from in-game and out-of-game activities. This article found three major findings. First, the management of MMORPG provoked gamers to communicate as a part of the game mission, and the guild could potentially develop top-down and bottom-up LP. Second, the value of language in the community played role in the decision-making language use from the negotiation process. Third, English and Mandarin dominated language practices from different interlocutors in various forms such as language in MMORPG’s context, code mixing, and abbreviation from multilingual sides giving various reading texts in contexts. The high status of English is still dominated by out-of-game language practices. There are two major implications in theory and praxis that would be discussed in this study.Keywords: Auto-ethnography, IDLE, language policy, MMORPG, and multilingual environment 
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从管理,信念和实践中描绘非正式的数字英语学习
几年来,大型多人在线角色扮演游戏(MMORPG)之前的研究报告了电子游戏内部和周围的各种非正式数字英语学习(IDLE)活动,这些活动可以提高学生玩家的词汇量;接受性和创造性的语言能力;还有语言社会化。由于缺乏多学科文献综述,因此本研究对这两个领域都进行了开放讨论。本研究的紧迫性在于高度采用IDLE框架而没有考虑LP,而LP可以解释学生参与MMORPG活动的原因。本研究旨在从语言管理、信念和实践三个方面描述在线游戏从业者在MMORPG中的活动。在长期的过程中,数据是通过自动人种志和从游戏内和游戏外的活动中获取的照片来生成的。本文发现了三个主要发现。首先,MMORPG的管理促使玩家将交流作为游戏任务的一部分,公会可能会发展出自上而下和自下而上的LP。第二,社区语言的价值从协商过程中对决策语言的使用起作用。第三,英语和普通话以多种形式主导了不同对话者的语言实践,如MMORPG语境中的语言、代码混合、多语方的缩写等,在语境中提供了不同的阅读文本。英语的高地位仍然被游戏外的语言实践所主导。本研究将讨论两个主要的理论和实践意义。关键词:自动民族志,IDLE,语言政策,MMORPG,多语言环境
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来源期刊
REGISTER Journal
REGISTER Journal Multiple-
自引率
4.80%
发文量
2
审稿时长
28 weeks
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