Consumption on the Orient Express: Commodification and gamification of urban mobility in Tokyo Metro campaigns

Q2 Social Sciences Journal of Urban Cultural Studies Pub Date : 2019-03-01 DOI:10.1386/jucs_00004_1
Mina Qiao
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Abstract

The commodification and gamification of urban mobility is a trending urban phenomenon in Japan. Since its privatization in 2004, Tokyo Metro, one of Tokyo’s major public transportation providers, has conducted various business campaigns to package mobility as a desirable commodity. This article looks into that ways in which Tokyo Metro’s campaigns reinforce urban spectacles and reduce urban experiences into consumptions. The advances in technologies and the emergence of social media also facilitate consumer behaviours in the campaigns. Such campaigns transform the interrelations between railway mobility and mass consumption from ‘moving for consuming’ to ‘moving is consuming’. In the near future, the commodification, gamification and diversification of railway mobility will become the norm in urban Japan as human activities become increasingly dependent upon mass public transportation. This is an inexorable outcome of the mixture of financial needs, a highly mature consumer culture, dependence on railway systems, aggregating commodification of urban spaces and the incessant quest for novel types of consumption.
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东方快车上的消费:东京地铁活动中城市交通的商品化和游戏化
城市流动的商品化和游戏化是日本一种趋势性的城市现象。自2004年私有化以来,东京主要公共交通提供商之一的东京地铁公司开展了各种商业活动,将流动性包装成一种理想的商品。本文探讨了东京地铁的宣传活动如何强化城市景观,并将城市体验转化为消费。技术的进步和社交媒体的出现也促进了消费者在运动中的行为。这些运动将铁路流动性和大众消费之间的相互关系从“为消费而移动”转变为“移动即消费”。在不久的将来,随着人类活动越来越依赖大众公共交通,铁路交通的商品化、游戏化和多样化将成为日本城市的常态。这是金融需求、高度成熟的消费文化、对铁路系统的依赖、城市空间的商品化以及对新型消费的不断追求的必然结果。
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来源期刊
Journal of Urban Cultural Studies
Journal of Urban Cultural Studies Social Sciences-Cultural Studies
CiteScore
0.50
自引率
0.00%
发文量
7
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