Utilization of Microsoft Power Point Applications as Physics Learning Media Interactive On Diode Material

A. Abdin, K. Kasman, Asrun Safiuddin, L. Rusman
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Abstract

This study aims to provide new innovations in the use of Microsoft Power Point applications as interactive physics learning media on diode material. In addition, it motivates physics teachers to use technology in the implementation of learning in class. The target of this research is in the form of products resulting from the use of the Microsoft PowerPoint application as an interactive physics learning medium on diode material. This research method is research and development using a development model consisting of five stages, namely: (1) preliminary investigation; (2) design (3) realization/construction (realization/construction); (4) test, evaluation, and revision (test, evaluation, and revision); (5) implementation (implementation). The results of this study are the creation of interactive physics learning media through power point applications with the plomp model known as 5 stages, namely the initial investigation stage, design, realization/construction, test evaluation and revision and implementation. Power point interactive learning media is generally declared feasible to use after going through several trials carried out with material expert tests, media expert tests by looking at the results of the assessment of the two validators with a value obtained of 77.50 including the valid category for material experts and media experts obtaining a score of 78.46 is included in the valid category. It can also be seen that the effectiveness of learning media through the ability of student learning outcomes with a pretest score of 64.00 and a posttest score of 84.00 shows a significant increase in student learning outcomes.
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利用Microsoft Power Point应用程序作为物理学习媒体在二极管材料上的互动
本研究的目的是在使用微软的powerpoint应用程序作为二极管材料的交互式物理学习媒体方面提供新的创新。此外,它还激励物理教师在课堂学习的实施中使用技术。这项研究的目标是在产品的形式产生的使用微软的PowerPoint应用程序作为一个互动的物理学习介质对二极管材料。本研究方法为研究开发,采用由五个阶段组成的开发模式,即:(1)初步调查;(2)设计(3)实现/施工(实现/施工);(四)测试、评价、修改(测试、评价、修改);(5)实施(implementation)。本研究的结果是通过powerpoint应用程序创建交互式物理学习媒体,并采用plop模型分为5个阶段,即初始调查阶段、设计阶段、实现/构建阶段、测试评估阶段和修改阶段以及实施阶段。ppt互动学习媒体通常在经过材料专家测试的多次试验后被宣布为可行使用,媒体专家测试通过查看两个验证者的评估结果,获得的值为77.50,包括材料专家的有效类别,媒体专家获得的分数为78.46,包括有效类别。也可以看出,学习媒体的有效性通过前测分数为64.00、后测分数为84.00的学生学习成果能力来体现,学生的学习成果得到了显著的提高。
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发文量
79
审稿时长
24 weeks
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