Katakana and the Mediatized Other: Script Variation in Fantastical Narratives

IF 0.4 Q3 AREA STUDIES Japanese Studies Pub Date : 2022-01-02 DOI:10.1080/10371397.2022.2027749
Hannah E. Dahlberg-Dodd
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引用次数: 0

Abstract

ABSTRACT Katakana is commonly used to represent recent loanwords in today’s Japanese, but because of this function, it also maintains a semiotic relationship with a sense of linguistic ‘foreignness’ more generally. As a result, in fictional narratives that are grounded in everyday occurrences, katakana can also function as a means of representing disfluent uses of the Japanese language, particularly by non-native speakers. Using this relationship as a point of departure, this article analyzes data from six recent text-dependent video games to explore how the usage of katakana to represent disfluency manifests in fantastical settings. This article shows that the application of katakana-oriented stylization indexes its user as ‘Other’, positioning that character as cognitively, culturally, or behaviorally marked relative to the narrative context. Engaging directly with the semiotic phenomenon of ‘indexicality’, I demonstrate how katakana can function as a tool by which broader ideologies of linguistic difference are transposed from everyday settings to fantastical ones, shedding light on the larger role of script variation in the characterological construction of the text-based speaker.
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片假名与被调解的他者:幻想叙事中的剧本变异
摘要片假名在今天的日语中通常用于表示最近的外来词,但由于这一功能,它也与更普遍的语言“外来”感保持着符号关系。因此,在以日常事件为基础的虚构叙事中,片假名也可以作为一种手段来表示日语的不流畅使用,尤其是非母语使用者。以这种关系为出发点,本文分析了最近六款依赖文本的视频游戏的数据,以探索片假名在幻想场景中如何表现出不流畅。这篇文章表明,片假名风格化的应用将其用户索引为“其他”,将该角色定位为相对于叙事上下文的认知、文化或行为标记。直接参与“指数性”的符号学现象,我展示了片假名如何作为一种工具,将更广泛的语言差异意识形态从日常环境转移到幻想环境中,从而揭示了脚本变体在基于文本的说话人的特征构建中的更大作用。
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来源期刊
Japanese Studies
Japanese Studies AREA STUDIES-
CiteScore
0.90
自引率
20.00%
发文量
0
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