Gamification as a Strategy for Visual Literacy Skills-Based Education: A Proposal for Educational Libraries

Miguel-Ángel Marzal, S. M. Cardama
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Abstract

Abstract The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence and the teaching method adopted draw from the precepts of visual literacy. Gamification is the approach adopted to encourage student participation in and engagement with the learning process. The findings corroborate the effectiveness and replicability of this educational toolkit and identify online library services as essential partners. The collaboration of such services is ideal for implementing the proposal for online university training. One line of action suggested in this regard is to use academic skills centers (ASC) to link library resources to non-formal digital skills training in pursuit of academic excellence.
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游戏化作为视觉素养技能教育的策略:教育图书馆的建议
摘要:本文描述了一个技能培训课程的建议,包括所涉及的方法和所获得的结果。在这个在线课程中,能力领域和所采用的教学方法借鉴了视觉素养的原则。游戏化是一种鼓励学生参与和参与学习过程的方法。调查结果证实了该教育工具包的有效性和可复制性,并确定在线图书馆服务是必不可少的合作伙伴。这些服务的合作是实施在线大学培训建议的理想选择。在这方面,建议采取的一项行动是利用学术技能中心(ASC)将图书馆资源与追求学术卓越的非正式数字技能培训联系起来。
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来源期刊
Journal of Library and Information Services in Distance Learning
Journal of Library and Information Services in Distance Learning Social Sciences-Library and Information Sciences
CiteScore
1.90
自引率
0.00%
发文量
15
期刊介绍: The Journal of Library & Information Services in Distance Learning is the first journal to specifically address the issues and concerns of librarians and information specialists in the rapidly growing field of distance education. The issues surrounding the delivery of library services to this population are sufficiently unique so as to require the specialty supplied by this journal. The journal accepts original research, theoretical papers, substantive articles, essays, book and literature reviews, and research reports that cover programs and innovations throughout the international community.
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