A theatrical double-faced mask preserved at the Museum of Lipari (Messina): study and 3D reconstruction through portable equipment

IF 1.6 0 ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2021-01-19 DOI:10.4995/VAR.2021.13916
D. Giuffrida, V. Mollica Nardo, Oreste Adinolfi, M. Mastelloni, R. Ponterio
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引用次数: 5

Abstract

The new tools for 3D survey and modelling (as portable scanners and software packages), often in combination with diagnostics, are nowadays able to provide indispensable elements for the study of archaeological artefacts; their applications to museum’s heritage can be also useful to integrate the traditional graphic documentation and contribute to enhancement and dissemination. This paper shows the benefit of using the aforementioned tools to study the peculiar clay mask No. 11114-E, discovered in 1973 in the Greek necropolis of Lipára, inside tomb No. 1558. The specimen, now exhibited in the Classical Section of the Aeolian Museum, is considered unique both in the Aeolian Islands and in the ancient Greek world, as it is the only one merging two half faces attributable to different characters. This feature, unknown at the time of discovery, has been highlighted in 2018, thanks to a restoration intervention by which a hard concretion layer covering a large portion of the mask surface was removed, bringing to light a smiling young half-face next to an old one with Silenic features. In 2019, the mask was surveyed in situ through a portable and performing laser-scanner arm (the QuantumTM FaroArm by FARO) to produce a high-resolution 3D model useful to enhance the reading of the two halves (not evident enough, due to its state of preservation). The data processing was performed using the Geomagic Wrap software, able to align and merge multiple scans into a single model and to export results in multiple formats, easily shareable and viewable in free software or via the web. Finally, thanks to this method, the successful generation of a digital replica was performed; the resulting replica is useful for dissemination and as a support for the hypothetical reconstruction of the two prototypes taken as models by the craftsman who created the mask.Highlights:A 'mobile laboratory’ consisting of portable equipment has been set up to perform 3D metric surveys on a selection of artefacts preserved at the Museum of Lipari.By means of an ultra-precision laser-scanner arm, a 3D survey on a miniaturistic double-faced mask, belonging to the classical theatrical terracotta, has been performed.A geometrically accurate and realistic 3D final model has been created. This helped the study and reconstruction of the two characters composing the mask.
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保存在利帕里博物馆(墨西拿)的戏剧双面面具:通过便携式设备进行研究和3D重建
3D调查和建模的新工具(如便携式扫描仪和软件包),通常与诊断相结合,如今能够为考古文物的研究提供不可或缺的元素;它们在博物馆遗产中的应用也有助于整合传统的图形文献,并有助于增强和传播。本文展示了使用上述工具研究1973年在希腊利帕拉墓地1558号墓内发现的11114-E号粘土面具的好处。该标本目前在埃奥利安博物馆的古典部分展出,在埃奥利亚群岛和古希腊世界都被认为是独一无二的,因为它是唯一一个融合了不同人物的两个半边脸的标本。这一发现时未知的特征在2018年得到了强调,这要归功于修复干预,通过修复干预,覆盖口罩表面大部分的坚硬凝固层被去除,露出了一张微笑的年轻半张脸,旁边是一张有沉默特征的老脸。2019年,通过便携式和高性能激光扫描臂(FARO的QuantumTM FaroArm)对口罩进行了现场调查,以产生高分辨率3D模型,该模型有助于增强两半的读数(由于其保存状态,不够明显)。数据处理是使用Geomagic Wrap软件进行的,该软件能够将多个扫描对齐并合并到一个模型中,并以多种格式导出结果,易于在自由软件或网络中共享和查看。最后,由于这种方法,成功地生成了数字复制品;由此产生的复制品有助于传播,并支持创建面具的工匠对两个原型进行假设重建。亮点:已经建立了一个由便携式设备组成的“移动实验室”,对利帕里博物馆保存的一系列文物进行3D测量。通过超精密激光扫描臂,对一个属于古典戏剧陶土的微型双面面具进行了3D测量。已经创建了几何精确且逼真的3D最终模型。这有助于对构成面具的两个人物进行研究和重建。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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