Axes of Tension: Navigating craft, institution and industry as an art-researcher in film and new media

Q3 Arts and Humanities International Journal of Film and Media Arts Pub Date : 2020-11-13 DOI:10.24140/ijfma.v5.n2.01
Nadja Lipsyc, Camilla Jaller, F. Howard
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Abstract

Artistic Research (AR) in collective, industrial arts can find itself to be an intense balancing act: film and new media are expensive forms that rely on commercial expectations and industrial integration, while artistic experimentation flourishes in independence and creative freedom. Transposing the model of the independent artist to large-scale collective productions challenges our vision of art, affiliation and integrity. AR researchers in film and new media can have radically different practices: from industrial creative producers to one-person camera documentarists, from VR designers to screenwriters and 3D artists. While our potential for creation and innovation is similar, our expectations and abilities are as diverse as the cost of our projects. Our contribution spans questions of affiliation, authorship, production and speculation, with the aim to bring clarification on what can be expected for and of diverse AR researchers in film and new media, and to promote the concrete establishment of appropriate support and supervision.
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张力轴:以电影与新媒体艺术研究者的身份在工艺、制度与产业中导航
艺术研究(AR)在集体中,工业艺术可以发现自己是一种激烈的平衡行为:电影和新媒体是依赖商业期望和工业整合的昂贵形式,而艺术实验则在独立和创作自由中蓬勃发展。将独立艺术家的模式转变为大规模的集体创作,挑战了我们对艺术、联系和完整性的看法。电影和新媒体领域的AR研究人员可以有完全不同的实践:从工业创意制作人到单人相机纪录片制作人,从VR设计师到编剧和3D艺术家。虽然我们创造和创新的潜力是相似的,但我们的期望和能力就像我们项目的成本一样不同。我们的贡献涵盖了归属、作者、制作和猜测等问题,旨在澄清电影和新媒体领域各种AR研究人员的期望,并促进适当支持和监督的具体建立。
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来源期刊
International Journal of Film and Media Arts
International Journal of Film and Media Arts Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.20
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1
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