The Role and Purpose of Film Narration

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Journal of Science and Technology of the Arts Pub Date : 2017-08-04 DOI:10.7559/CITARJ.V9I2.247
Carlos Ruiz Carmona
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引用次数: 4

Abstract

Throughout history we can identify a great number of authors discussing the nature of narrative. From Plato's and Aristotle's original mimetic and diegetic influential theories to Gerard Genette's or Roland Barthes' essential contribution to structuralism, narrative has been studied and discussed as a fundamental process for the human mind in terms of producing and communicating meaning and expressing experience. Over the past few decades major scholars such as Bordwell, Metz, Genette, Carroll, Chatman, Eisenstein, Bal, Abbot, Tan, Smith or Branigan have produced some of the most significant contributions to the study of film narratology. Some scholars envisage narration as a means to process information. Others argue that narration can be better understood as a strategy to cue narrative comprehension. Others envisage narration as a means for emotion. This paper intends to establish that film narrative can be better understood as an act of communication through and from experience from filmmaker to an audience and vice-versa.
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电影叙事的作用与目的
纵观历史,我们可以发现许多作者都在讨论叙事的本质。从柏拉图和亚里士多德最初的模仿和叙事理论到杰拉德·吉内特或罗兰·巴特对结构主义的重要贡献,叙事作为人类思维在产生和交流意义和表达经验方面的基本过程被研究和讨论。在过去的几十年里,博德威尔、梅茨、吉内特、卡罗尔、查特曼、爱森斯坦、巴尔、阿博特、谭、史密斯或布莱尼根等主要学者对电影叙事学的研究做出了一些最重要的贡献。一些学者把叙述看作是一种处理信息的手段。另一些人则认为,叙事可以更好地理解为一种提示叙事理解的策略。另一些人则认为叙事是表达情感的一种手段。本文旨在证明电影叙事可以更好地理解为电影制作人与观众之间通过经验进行交流的行为,反之亦然。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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