{"title":"‘Playing the Classics: Constructing a Digital Game Adaptation Database’","authors":"John Sanders","doi":"10.1093/adaptation/apac019","DOIUrl":null,"url":null,"abstract":"\n Due in no small part to the proliferation of accessible game design software, digital crowd-funding infrastructure, and academic programs in game studies, the amount of video games based upon works of ‘classic’ literature and drama has grown exponentially in the last few decades. In order to help scholars and educators get a foothold in the world of video game adaptations, the ‘Remixing the Classics’ scholarly network initiated a Video Game Adaptation Database in the summer of 2022. This companion piece to the database will help orient the uninitiated by explaining the project’s origin, methodology, and organisational criteria, as well as provide an introduction to some of the formal, generic, intertextual, and accessibility concerns involved in studying game adaptations. Along the way, it aims to introduce readers to a variety of game adaptations both in and outside of the database, including Walden, a game (USC Game Innovation Lab 2017), Elsinore (Golden Glitch 2019), and Toho’s infamous Dr. Jekyll and Mr. Hyde (1988).\n VITA: John Sanders is a Visiting Assistant Professor of English and the Humanities at Reed College, where he teaches classes on literature, new media, and classical Hollywood genre film. His current research involves theorising an approach to studying digital and analog game adaptations as intertextual systems of experience. His work has appeared in journals such as gamevironments and First-Person Scholar as well as in presentations at the Society for Cinema and Media Studies conference, the Literature/Film Association conference, and PAX East. Outside of academia, John has worked as a curriculum designer, site director, and instructor for local summer enrichment programs. John currently splits his time between Portland and his partner’s home in Denville, New Jersey, which they share with their three dogs: Neo, Henry, and Mr. Darcy.","PeriodicalId":42085,"journal":{"name":"Adaptation-The Journal of Literature on Screen Studies","volume":" ","pages":""},"PeriodicalIF":0.5000,"publicationDate":"2023-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adaptation-The Journal of Literature on Screen Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/adaptation/apac019","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FILM, RADIO, TELEVISION","Score":null,"Total":0}
引用次数: 0
Abstract
Due in no small part to the proliferation of accessible game design software, digital crowd-funding infrastructure, and academic programs in game studies, the amount of video games based upon works of ‘classic’ literature and drama has grown exponentially in the last few decades. In order to help scholars and educators get a foothold in the world of video game adaptations, the ‘Remixing the Classics’ scholarly network initiated a Video Game Adaptation Database in the summer of 2022. This companion piece to the database will help orient the uninitiated by explaining the project’s origin, methodology, and organisational criteria, as well as provide an introduction to some of the formal, generic, intertextual, and accessibility concerns involved in studying game adaptations. Along the way, it aims to introduce readers to a variety of game adaptations both in and outside of the database, including Walden, a game (USC Game Innovation Lab 2017), Elsinore (Golden Glitch 2019), and Toho’s infamous Dr. Jekyll and Mr. Hyde (1988).
VITA: John Sanders is a Visiting Assistant Professor of English and the Humanities at Reed College, where he teaches classes on literature, new media, and classical Hollywood genre film. His current research involves theorising an approach to studying digital and analog game adaptations as intertextual systems of experience. His work has appeared in journals such as gamevironments and First-Person Scholar as well as in presentations at the Society for Cinema and Media Studies conference, the Literature/Film Association conference, and PAX East. Outside of academia, John has worked as a curriculum designer, site director, and instructor for local summer enrichment programs. John currently splits his time between Portland and his partner’s home in Denville, New Jersey, which they share with their three dogs: Neo, Henry, and Mr. Darcy.
由于无障碍游戏设计软件、数字众筹基础设施和游戏研究的学术项目的不断涌现,基于“经典”文学和戏剧作品的电子游戏数量在过去几十年呈指数级增长。为了帮助学者和教育工作者在电子游戏改编的世界中站稳脚跟,“重新混合经典”学术网络在2022年夏天启动了一个电子游戏改编数据库。这个数据库的配套部分将通过解释项目的起源、方法和组织标准来帮助外行定位,并提供一些正式的、通用的、互文的和研究游戏改编所涉及的可访问性问题的介绍。在此过程中,它旨在向读者介绍数据库内外的各种游戏改编,包括Walden,一款游戏(USC游戏创新实验室2017),Elsinore (Golden Glitch 2019)和Toho臭名昭着的Dr. Jekyll and Mr. Hyde(1988)。维塔:约翰·桑德斯是里德学院英语和人文学科的客座助理教授,在那里他教授文学、新媒体和经典好莱坞类型电影。他目前的研究包括将一种方法理论化,将数字和模拟游戏适应作为经验的互文系统进行研究。他的作品曾出现在《游戏环境》和《第一人称学者》等期刊上,并在电影和媒体研究协会会议、文学/电影协会会议和PAX East上发表过演讲。在学术界之外,约翰还担任过课程设计师、网站总监和当地夏季充实项目的讲师。约翰目前在波特兰和他的伴侣在新泽西州丹维尔的家之间往返,他们和他们的三只狗:尼奥、亨利和达西先生一起住在那里。