Exploring simulated game worlds

Flick Catherine, Dennis L. Meghan, Reinhard Andrew
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引用次数: 7

Abstract

No Man’s Sky is an open world space procedural exploration game which allows players to traverse space in space ships, land on and explore planets. A group of archaeogamers (archaeologists interested in video games for varying reasons) decided to treat the game as an archaeological site, and within the No Man’s Sky Archaeological Survey explore, catalogue findings, and analyze objects and constructs within the game from an archaeological perspective. One of the aspects of this activity was to create a Code of Ethics – this paper describes the creation of the Code, the difficulties in implementation of the Code, and offers some recommendations to game developers who wish to encourage similar archaeological exploration within their own games.

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探索模拟游戏世界
《无人深空》是一款开放世界空间程序探索游戏,玩家可以乘坐宇宙飞船穿越太空,登陆并探索行星。一群考古学家(出于各种原因对电子游戏感兴趣的考古学家)决定将游戏视为考古遗址,并在《无人深空考古调查》中从考古的角度探索、分类发现并分析游戏中的对象和结构。该活动的一个方面是创建道德准则——本文描述了准则的创建,执行准则的困难,并为希望在自己的游戏中鼓励类似考古探索的游戏开发者提供了一些建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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