{"title":"Training with videogames for improving sustained attention in children with a high risk of learning disorders","authors":"Lourdes Guitart Pérez-Puelles, Dayamith Menéndez Mendoza, Jesús E. Sánchez García, Rosario Torres Díaz","doi":"10.5565/rev/educar.1333","DOIUrl":null,"url":null,"abstract":"Most studies examine the effects of videogames on the cognitive abilities of young and adult players in experimental situations or for rehabilitation purposes. The aim of the present study is to evaluate the use of computerized commercial games for training sustained attention in primary school children at a high risk of learning disorders. A continuous performance task was used to assess sustained attention in a pre- and post-intervention classical paradigm. The training was organized in groups according to the children’s age and grade and planned in 30-minute sessions twice weekly for 12 weeks. The Student’s t-test was statistically significant for the mean reaction times, showing lower response times after training. It was demonstrated that more than twelve videogame sessions are needed to decrease the reaction time (mean RT) as significant relationship with sustained attention. Statistically significant results by age and grade were achieved before training, while at the end of the intervention only age had the same significance in the three age groups in relation to the mean RT. The results of the study suggest the need to continue exploring videogames in children at high risk of learning disorders.","PeriodicalId":1,"journal":{"name":"Accounts of Chemical Research","volume":null,"pages":null},"PeriodicalIF":16.4000,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Accounts of Chemical Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5565/rev/educar.1333","RegionNum":1,"RegionCategory":"化学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CHEMISTRY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
Most studies examine the effects of videogames on the cognitive abilities of young and adult players in experimental situations or for rehabilitation purposes. The aim of the present study is to evaluate the use of computerized commercial games for training sustained attention in primary school children at a high risk of learning disorders. A continuous performance task was used to assess sustained attention in a pre- and post-intervention classical paradigm. The training was organized in groups according to the children’s age and grade and planned in 30-minute sessions twice weekly for 12 weeks. The Student’s t-test was statistically significant for the mean reaction times, showing lower response times after training. It was demonstrated that more than twelve videogame sessions are needed to decrease the reaction time (mean RT) as significant relationship with sustained attention. Statistically significant results by age and grade were achieved before training, while at the end of the intervention only age had the same significance in the three age groups in relation to the mean RT. The results of the study suggest the need to continue exploring videogames in children at high risk of learning disorders.
期刊介绍:
Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance.
Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.