{"title":"COVID-19 Activities: Publicness and Strategic Concerns","authors":"T. Sandler","doi":"10.3390/g14010007","DOIUrl":null,"url":null,"abstract":"This paper considers the diverse public good characteristics of COVID-19 activities along with their strategic implications. The underlying aggregator technologies, which relate individual contributions to the amount consumed, affect the prognosis for the supply of COVID-related activities. Weakest-link activities assume a particularly pivotal role in curbing the spread of COVID-19. For instance, the propagation of COVID-19 through new strains is disproportionately influenced by those countries with the smallest vaccination rates or least isolation actions. Diverse income distribution among at-risk countries raises the need to “shore up” weakest-link countries’ provision to lift global supply. Generally, shoring-up actions result in a Prisoner’s Dilemma with unfavorable collective action prospects. As the number of countries requiring shoring up increases, the less favorable is the prospect for addressing provision shortfalls. Also, as the number of capable countries to do the shoring up increases, the prospect for successful action diminishes. The paper also examines the strategic implications of other aggregators—e.g., best shot and better shot—associated with COVID-inhibiting actions. To address best-shot anti-COVID actions, countries must pool or coordinate actions to meet a threshold. A host of institutions—e.g., the World Health Organization or public-private partnerships—can facilitate shoring-up weakest-link activities or coordinating best-shot actions.","PeriodicalId":35065,"journal":{"name":"Games","volume":"14 1","pages":"7"},"PeriodicalIF":0.6000,"publicationDate":"2023-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/g14010007","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ECONOMICS","Score":null,"Total":0}
引用次数: 0
Abstract
This paper considers the diverse public good characteristics of COVID-19 activities along with their strategic implications. The underlying aggregator technologies, which relate individual contributions to the amount consumed, affect the prognosis for the supply of COVID-related activities. Weakest-link activities assume a particularly pivotal role in curbing the spread of COVID-19. For instance, the propagation of COVID-19 through new strains is disproportionately influenced by those countries with the smallest vaccination rates or least isolation actions. Diverse income distribution among at-risk countries raises the need to “shore up” weakest-link countries’ provision to lift global supply. Generally, shoring-up actions result in a Prisoner’s Dilemma with unfavorable collective action prospects. As the number of countries requiring shoring up increases, the less favorable is the prospect for addressing provision shortfalls. Also, as the number of capable countries to do the shoring up increases, the prospect for successful action diminishes. The paper also examines the strategic implications of other aggregators—e.g., best shot and better shot—associated with COVID-inhibiting actions. To address best-shot anti-COVID actions, countries must pool or coordinate actions to meet a threshold. A host of institutions—e.g., the World Health Organization or public-private partnerships—can facilitate shoring-up weakest-link activities or coordinating best-shot actions.
GamesDecision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍:
Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.