There and Back Again

IF 0.7 Q3 COMMUNICATION Feminist Media Histories Pub Date : 2020-01-01 DOI:10.1525/fmh.2020.6.1.37
Emma Vossen
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引用次数: 4

Abstract

The cultural ubiquity of The Lord of the Rings has shaped our contemporary assumptions about what the fantasy genre looks like, and these assumptions have in turn determined to a great extent what video games look like both historically and today. The Lord of the Rings and video games are, sadly, both well known for their lack of diversity, and this article argues that that is no coincidence. Focusing on the impact of the life and work of J. R. R. Tolkien, it traces fantasy media from the birth of the genre to the present day to discuss how exclusion is remediated, normalized, and justified. It challenges the racism of the “historical accuracy” fallacy and details how very old sexist literary tropes are continually remediated into contemporary fantasy video games. It asks: What can past discourses surrounding diversity in fantasy media tell us about the resistance to diversity in video games in the present?
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去而复返
《指环王》的文化普遍性塑造了我们当代对奇幻类型的假设,而这些假设反过来又在很大程度上决定了电子游戏在历史上和今天的样子。遗憾的是,《指环王》和电子游戏都以缺乏多样性而闻名,本文认为这并非巧合。它聚焦于J·R·R·托尔金生活和工作的影响,追溯了从这一类型诞生到今天的幻想媒体,以讨论如何补救、规范和证明排斥。它挑战了“历史准确性”谬论中的种族主义,并详细说明了非常古老的性别歧视文学比喻是如何不断被修正到当代奇幻电子游戏中的。它问道:关于目前电子游戏对多样性的抵制,过去围绕幻想媒体多样性的论述能告诉我们什么?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Feminist Media Histories
Feminist Media Histories Arts and Humanities-History
CiteScore
0.70
自引率
0.00%
发文量
18
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