Gamification and customer experience: the mediating role of brand engagement in online grocery retailing

IF 1.8 Q3 MANAGEMENT Nankai Business Review International Pub Date : 2021-07-26 DOI:10.1108/nbri-07-2020-0041
Mona Jami Pour, Khadije Rafiei, Monireh Khani, Atena Sabrirazm
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引用次数: 8

Abstract

Purpose In recent years, the concept of gamification is one of the fastest-growing trends in the field of marketing to persuade, motivate and manipulate customer behavior. The application of gamification has become a priority for marketers as a new way of exploiting customers. Despite the increasing use of gamification mechanisms in marketing activities, there remain limitations. Although there is extensive literature in the field of customer experience and gamification, few studies have empirically examined how gamification influences customer experience by considering the mediating role of brand engagement in the online retailing context. Design/methodology/approach To obtain this aim, a cross-sectional survey was used. The statistical population was customers of online grocery retailers. The convenience sampling technique was used as a sampling technique. Out of 402 received questionnaires, 384 were selected for analysis. Structural equation modeling approach was applied to test the research hypotheses using AMOS 24 and SPSS 22 software. Findings The results indicated that all research hypotheses were supported. Gamification has a significant and positive impact on customer experience, gamification has a positive and significant effect on user customer brand engagement and customer brand engagement has a positive and significant impact on customer experience. Also, it revealed that customer brand engagement mediates between gamification and customer experience. Originality/value A review of the digital marketing literature reveals that there are few empirical studies, which adequately examined significant effective factors of customer experience in online grocery retailing; despite, the majority of researchers consider customer experience as the most important concept in digital marketing. The main contribution of this study is to examine the role of gamification on customer experience through the mediating role of customer engagement in the online grocery context. It adds value to the digital marketing and online retailing literature by providing new insight about determinants of customer experience in online grocery.
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游戏化与顾客体验:在线杂货零售中品牌参与的中介作用
目的近年来,游戏化的概念是市场营销领域发展最快的趋势之一,目的是说服、激励和操纵客户行为。游戏化的应用已经成为营销人员开发客户的一种新方式。尽管在营销活动中越来越多地使用游戏化机制,但仍然存在局限性。尽管在客户体验和游戏化领域有大量文献,但很少有研究通过考虑品牌参与在在线零售环境中的中介作用来实证检验游戏化如何影响客户体验。设计/方法/方法为了达到这一目的,采用了横断面调查。统计人群是在线杂货零售商的顾客。采用方便抽样技术作为抽样技术。在收到的402份问卷中,有384份被选中进行分析。采用结构方程建模方法,使用AMOS 24和SPSS 22软件对研究假设进行检验。结果表明,所有的研究假设都得到了支持。游戏化对客户体验有着显著而积极的影响,游戏化对用户-客户品牌参与有着积极而显著的影响,客户品牌参与对客户体验也有着积极且显著的影响。此外,它还揭示了客户品牌参与在游戏化和客户体验之间起中介作用。原创性/价值对数字营销文献的回顾表明,很少有实证研究充分检验了在线杂货零售中顾客体验的重要有效因素;尽管如此,大多数研究人员认为客户体验是数字营销中最重要的概念。本研究的主要贡献是通过顾客参与在在线杂货店环境中的中介作用来检验游戏化对顾客体验的作用。它通过提供关于在线杂货店客户体验决定因素的新见解,为数字营销和在线零售文献增加了价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.30
自引率
3.60%
发文量
32
期刊介绍: Nankai Business Review International (NBRI) provides insights in to the adaptation of American and European management theory in China, the differences and exchanges between Chinese and western management styles, the relationship between Chinese enterprises’ management practice and social evolution and showcases the development and evolution of management theories based on Chinese cultural characteristics. The journal provides research of interest to managers and entrepreneurs worldwide with an interest in China as well as research associations and scholars focusing on Chinese problems in business and management.
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