The Effectiveness of Pictionary Games as a Tool to Teach Vocabulary for Senior High School Students

Amelia Yustina Fatmawati, Delsa Miranty, W. Hamer
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Abstract

This study investigates the effectiveness of Pictionary games as a tool to teach senior high school students vocabulary. In order to accomplish this purpose, this study was conducted in the 10th grade of a senior high school in Banten Province, Indonesia. The data used a quantitative research methodology by implementing a quasi-experimental research design. The population in this study was students of class a senior high school in Banten Province, Indonesia, and took 72 students as a sample divided into two classes. Cluster random sampling was used to select the class, and the result of random cluster sampling was obtained with 10 MIA 2 as the experimental class and 10 IIS 2 as the control class. The pre-test and post-test were selected as the research instrument to know the effectiveness of Pictionary games. The researchers used Normality and Homogeneity tests to analyze the study's data. After collecting the students’ pretest and post-test, the researchers measured the results to determine the effects on students’ vocabulary mastery between experimental and control groups. The post-test average of the experimental group is higher than the control group (8.392 > 5.054). It can be concluded that the Pictionary games effectively teach vocabulary in the 10th grade of a senior high school in Banten Province, Indonesia. It recommends that teachers significantly apply Pictionary games when teaching English to increase the student’s vocabulary mastery.
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看图游戏作为高中学生词汇教学工具的有效性
本研究探讨了图画游戏作为高中学生词汇教学工具的有效性。为了达到这个目的,本研究在印度尼西亚万丹省的一所高中的10年级进行。数据采用准实验研究设计的定量研究方法。本研究的人口为印度尼西亚万丹省高中a班的学生,以72名学生为样本,分为两个班。采用整群随机抽样的方法对分类进行选择,以10个MIA 2为实验类,10个IIS 2为控制类,得到整群随机抽样的结果。本研究采用前测和后测作为研究工具,考察图片猜词游戏的有效性。研究人员使用正态性和同质性检验来分析研究数据。在收集了学生的测试前和测试后,研究人员测量了结果,以确定实验组和对照组对学生词汇掌握的影响。实验组的后测平均值高于对照组(8.392 > 5.054)。可以得出结论,在印度尼西亚万丹省的一所高中的10年级,图片猜词游戏有效地教授了词汇。它建议教师在英语教学中大量使用图片游戏来提高学生的词汇掌握。
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