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The Contribution of Learning Motivation and Parents’ Socio-Economy towards Students’ Learning Outcomes through Learning Independence 学习动机与家长社会经济因素对学生学习独立性的贡献
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.64758
Putu Shinta Kusumaningtyas, D. P. Parmiti, Komang Setemen
The issue about online learning above cause a serious problem in the learning process conducted in Indonesia during covid-19 pandemic. It is stated that there is a decrease towards students’ learning outcomes during online learning. This study aims to analyze the contribution of students’ learning motivation and parents’ socio-economy towards students’ learning outcomes through learning independence. The study population was 2716 students. The research sample was 350 students. Research using path analysis techniques. The results of the study are: there is a positive contribution between learning motivation to economic learning outcomes with a contribution of 13% to economic learning outcomes. There is a direct influence between socioeconomic conditions on economic learning outcomes with a contribution of 30% to economic learning outcomes. There is an influence between learning independence on economic learning outcomes with a contribution of 22% to economic learning outcomes. There is an influence between learning motivation on learning independence with a contribution of 22% to learning independence. There is an influence between parents' socioeconomic conditions on learning independence with a contribution of 13% to learning independence. There is an indirect influence between learning motivation on economic learning outcomes through learning independence by 5%. There is an indirect influence between learning motivation on economic learning outcomes through learning independence by 3%. Can be concluded that students’ learning motivation and parents’ socio-economy during online learning plays an important role in influencing students’ learning outcomes.
上述关于在线学习的问题,在新冠疫情期间印尼的学习过程中造成了严重的问题。研究表明,在网络学习中,学生的学习成果有所下降。本研究旨在分析学生的学习动机和家长的社会经济对学生学习独立性的贡献。研究人群为2716名学生。研究样本是350名学生。研究使用路径分析技术。研究结果表明:学习动机对经济学习结果有正向贡献,对经济学习结果的贡献为13%。社会经济条件对经济学习结果有直接影响,对经济学习结果的贡献率为30%。学习独立性对经济学习结果有影响,对经济学习结果的贡献率为22%。学习动机对学习独立有影响,对学习独立的贡献为22%。父母的社会经济条件对学习独立有影响,对学习独立的贡献为13%。学习动机通过学习独立性对经济学习结果有5%的间接影响。学习动机通过学习独立性对经济学习结果的间接影响为3%。可以看出,学生在网络学习中的学习动机和家长的社会经济对学生的学习效果有重要影响。
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引用次数: 0
Undergraduate Students’ Perceptions on Online English Proficiency Test 大学生对网络英语水平测试的认知
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.55108
Nurmala Hendrawaty, Tri Angkarini, A. Retnomurti
Along with the development of educational technology, the online Computer-Based Test (CBT) application is one of the innovations in taking an online test. This study intended to analyze undergraduate students’ perceptions of online EPT. The samples were taken with purposive sampling, and they were 68 participants from English Education Program. The research instrument was an online questionnaire with sixteen closed-ended questions using a Likert scale of four items and two open-ended questions. The data analysis employed a qualitative descriptive method to analyze six topics: perspectives on online EPT implementation, online EPT preparation, attitude during the online EPT, point of view on e-application, the expectation of test results, and difficulty level of online EPT. The findings revealed that most undergraduate students positively perceived the online EPT. Apart from the technical issues, e-ujian.com is a practical online test application. This research implies that institutions should consider these issues to enhance the quality of e-ujian.com as an online EPT implementation in the following semesters.
随着教育技术的发展,在线计算机考试(CBT)的应用是在线考试的创新之一。本研究旨在分析大学生对网络EPT的认知。样本采用有目的抽样法,选取英语教育项目的68名参与者。研究工具是一份在线问卷,有16个封闭式问题,使用李克特量表,包括四个项目和两个开放式问题。数据分析采用定性描述的方法,分析了在线EPT实施的观点、在线EPT准备、在线EPT过程中的态度、在线EPT申请的观点、对测试结果的期望以及在线EPT的难度等六个主题。调查结果显示,大多数大学生对在线EPT有积极的认知。除了技术问题,易健网是一个实用的在线测试应用。本研究暗示各院校应考虑这些问题,以提高易健网作为在线EPT实施的质量。
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引用次数: 0
Augmented Reality-Based Lactic Acid Bacteria Diversity Flash Card Traditional Pakati'ng Rape’ Food 基于增强现实的乳酸菌多样性闪存卡传统的帕卡蒂'油菜'食品
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.64268
Raden Salwa, Hanum Mukti Rahayu, Ari Sunandar
The impact of the Industrial Revolution 4.0 on education is to position education for modern learning. Modern learning must certainly involve learning media that can optimize the learning process. This study aims develop flash card media of lactic acid bacteria diversity of traditional food Pakati’ng Rape’ based on augmented reality. This research uses a research and development (R&D) method with the Alessi and Trollip development model and involves 9 validators to validate flash card learning media. This research instrument uses validation sheets consisting of language validation sheets, media validation sheets and material validation sheets with quantitative analysis techniques. For the practicality test, there is a student response questionnaire instrument. The results of this study are the development of flash card media diversity of lactic acid bacteria traditional food Pakati’ng Rape’ based augmented reality has been declared feasible with an average of 90.39% (is very practical). Based on the result of student responses, the average wa 79% (practical) in the small-scale test and 80% (practical) in the large-scale test. Flash card media diversity of lactic acid bacteria tradisional food Pakati’ng Rape’ based on agumented reality to be valid and practical so that it can be used in learning.
工业革命4.0对教育的影响是将教育定位为现代学习。现代学习当然必须包括能够优化学习过程的学习媒体。本研究旨在开发基于增强现实技术的传统食品油菜乳酸菌多样性闪存卡培养基。本研究采用Alessi和Trollip开发模型的研发(R&D)方法,涉及9个验证者对闪卡学习媒体进行验证。本研究仪器采用定量分析技术的验证表,包括语言验证表、介质验证表和材料验证表。对于实用性测试,有一个学生回答问卷。本研究的结果是,基于增强现实的乳酸菌传统食品的闪存卡介质多样性开发已被宣布为可行,平均为90.39%(非常实用)。根据学生回答的结果,在小规模测试中平均为79%(实际),在大规模测试中平均为80%(实际)。闪存卡媒介多样性的乳酸菌传统食品帕卡丁油菜基于增强现实,使其有效实用,使其可以在学习中使用。
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引用次数: 0
Enhancing Learners’ Speaking Ability in Project-Based Learning (PjBL):How does the Inside-Outside Circle Technic Work? 在项目式学习(PjBL)中提高学习者的口语能力:内外循环技术是如何起作用的?
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.65775
I. Made, R. Widanta
Project-based learning has been widely recommended in the era of Merdeka Belajar Kampus Merdeka to facilitate learners with the natural, authentic, and meaningful English learning. In its implementation, PjBL also ruins hinderance for learners are frequently not ready with language treasure especially spiking skill to execute the project. This article is aimed to analyze how learners’ speaking skill was enhanced to embody learners’ readiness prior to the project execution. The research participants were sixty semester, two students majoring in mechanical engineering who have been having English for description subject. The subject has been given during the semester which implement PjBL model. The data were collected by observational technic and focused-group discussion. Upon the data were collected, the data were analysed and reported with narration. The results show that inside-outside circle strategy merely helped provide them chances to practice speaking and other ability using project-related language topics. Evaluation result through observation and focused group discussion revealed that students were able to improve their language skill, motivation and self-confidence for the project.
在Merdeka Belajar Kampus Merdeka时代,项目式学习被广泛推荐,以促进学习者自然、真实、有意义的英语学习。在实施过程中,PjBL也破坏了学习者的障碍,因为他们往往没有语言宝藏,特别是没有执行项目的技巧。本文旨在分析如何提高学习者的口语技能,以体现学习者在项目执行前的准备情况。研究对象为机械工程专业60个学期的2名学生,他们一直在学习英语描述科目。本学期开设了实施PjBL模式的课题。采用观察法和焦点小组讨论法收集数据。收集数据后,对数据进行分析并以叙述方式报告。结果表明,内外圈策略只是帮助他们通过项目相关的语言主题练习口语和其他能力。通过观察和小组讨论的评估结果显示,学生的语言能力、积极性和自信心都有所提高。
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引用次数: 0
Evaluation of Character Education in Public High School Using the CIPP Model 基于CIPP模型的公立高中品格教育评价
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.66144
Gusti Ayu, Putu Budi Aryati, Dewa Gede, Hendra Divayana, I. G. Ratnaya
Character education becomes one of the contemporary concerns nowadays. This study aims to analyze the character education program at Public High School by using the CIPP model evaluation. Data in this study were collected through questionnaires, observation and documentation. The collected data was processed by univariate analysis with quantitative descriptive method. The results of the data analysis showed that the effectiveness of the character education program at Public High School from the four types of respondent groups all indicated the very effective category. The first group of educator respondents in the category is very effective in terms of the Context variable 88.20% of the Input variable of 81.27%, of the Process variable of 87.11% and of the Product variable of 81.65% simultaneously producing (+++ +). The second group of education staff respondents in the very effective category in terms of the Context variable is 85.66.% of the Input variable is 86.11%, the Process variable is 91.25% and the Product variable is 93.75% simultaneously producing (+ +++). The third group of student respondents in the very effective category in terms of the Context variable 91.78% of the Input variable of 86.63%, of the Process variable of 82.73% and of the Product variable of 86.66% simultaneously produce (++ ++). Furthermore, the fourth group of committee respondents in the very effective category in terms of the Context variable 82.08% of the Input variable of 83.71%, of the Process variable of 72% and of the Product variable of 89.15% simultaneously produces (++++).
品格教育成为当今社会关注的问题之一。本研究旨在运用CIPP模型评价公立高中品格教育课程。本研究采用问卷调查法、观察法和文献法收集资料。收集的资料采用定量描述方法进行单因素分析。数据分析的结果显示,四种类型的受访者群体对公立高中品格教育项目的有效性都表明非常有效的类别。第一组教育工作者受访者在语境变量(88.20%)、输入变量(81.27%)、过程变量(87.11%)和产品变量(81.65%)的同时生产方面非常有效(+++ +)。第二组教育工作人员受访者在语境变量方面非常有效的类别是85.66。%输入变量为86.11%,过程变量为91.25%,产品变量为93.75%同时生产(+ +++)。第三组学生受访者在非常有效的类别中,语境变量为91.78%,输入变量为86.63%,过程变量为82.73%,产品变量为86.66%同时产生(++ ++)。此外,第四组委员会受访者在非常有效的类别中,语境变量为82.08%,输入变量为83.71%,过程变量为72%,产品变量为89.15%同时产生(++++)。
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引用次数: 0
Scientific Approach E-Book on Science Content for VI Grade Elementary School Students 科学的方法——小学六年级科学内容电子书
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.65175
Selvia Arfat, Alexander Hamonangan Simamora, I. K. Sudarma
The use of technology is still lacking in learning, especially in the use of digital-based teaching materials which results in limited teaching materials that can be used by students in learning. This study aims to develop e-books with a scientific approach to science content for Class VI and to analyze the validity and effectiveness of e-books with a scientific approach to science content in Class VI. This research is development research and uses data collection techniques, namely questionnaires, pretest and post-test. Data collection is using questionnaires and tests. Data analysis techniques are using qualitative analysis, quantitative and inferential statistics. The results of this study are the results of validation by learning content experts obtained 95% with very good qualifications, validation results by learning design experts obtained 94.64% with very good qualifications, validation results by learning media experts obtained 95.31% with very good qualifications. The results of the individual trial review obtained 98.33% with very good qualifications, the results of the small group trial review obtained 96.66% with very good qualifications. The results of the effectiveness test of e-books with a scientific approach show significant differences in the results of learning science content before and after using e-book teaching materials. This shows that e-books with a scientific approach are effectively used due to the presentation design of material with a scientific approach, an attractive appearance, and practicality in learning so that they can motivate students in learning science.
在学习中,技术的使用仍然不足,特别是在数字化教材的使用方面,导致学生在学习中可以使用的教材有限。本研究旨在开发第六类科学内容电子书,分析第六类科学内容电子书的效度和有效性。本研究为开发性研究,采用问卷调查、前测和后测等数据收集技术。数据收集使用问卷调查和测试。数据分析技术使用定性分析、定量和推理统计。本研究的验证结果为:学习内容专家的验证结果获得95%的极好资格,学习设计专家的验证结果获得94.64%的极好资格,学习媒体专家的验证结果获得95.31%的极好资格。个体试验评审结果为98.33%,合格性很好;小组试验评审结果为96.66%,合格性很好。采用科学方法的电子书有效性测试结果显示,在使用电子书教材前后,学生对科学内容的学习结果存在显著差异。这表明,科学方法的电子书由于材料的呈现设计具有科学的方法,外观吸引人,在学习中具有实用性,能够有效地使用,从而激发学生学习科学的动力。
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引用次数: 0
The Effectiveness of the Mind Mapping Model Assisted by Microsoft Sway Media on Social Studies Learning Outcomes Microsoft Sway Media辅助思维导图模型对社会研究学习效果的影响
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.65818
Isma Salsabila Prasetyowati, Novi Setyasto
The use of learning models and media that are outside the 2013 curriculum has an impact on the low learning outcomes of students. This study aims to test the effectiveness of the Mind Mapping learning model assisted by Microsoft Sway media on social studies learning outcomes. This study used a quantitative experimental approach with a Pretest-Posttest Control Group Design. The population in this study was 116 students in the fifth grade of elementary school. The sampling technique used was purposive sampling involving 60 students, 30 students in the experimental and 30 in the control classes—data collection techniques with observation, interviews, and documentation. Data analysis techniques include initial data analysis by normality and homogeneity tests and final data analysis by t-test and N-Gain tests. The t-test results obtained a sig value of 0.004, less than 0.05. So that Ho is rejected and Ha is accepted. It is supported by the results of the N-Gain test for the experimental class of 0.418 and the control class of 0.260. The Mind Mapping learning model assisted by Microsoft Sway media is more effective in increasing the activity and learning outcomes of students in social studies subjects in fifth-grade elementary schools.
使用2013年课程之外的学习模式和媒体对学生的低学习成果有影响。本研究旨在检验思维导图学习模式在微软Sway媒体辅助下对社会研究学习效果的影响。本研究采用定量实验方法,采用前测后测对照组设计。研究对象为116名小学五年级学生。使用的抽样技术是有目的抽样,包括60名学生,30名实验组学生和30名对照组学生-数据收集技术,包括观察,访谈和文件。数据分析技术包括初始数据分析采用正态性和齐性检验,最终数据分析采用t检验和N-Gain检验。t检验结果的sig值为0.004,小于0.05。所以Ho被拒绝,Ha被接受。实验类的N-Gain测试结果为0.418,控制类的N-Gain测试结果为0.260。Microsoft Sway媒体辅助的思维导图学习模式在提高小学五年级社会学科学生的主动性和学习成果方面更为有效。
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引用次数: 0
Group Counselling Services with Problem Solving Techniques in Improving Interpersonal Communication Skills of Students from Broken Home Family 小组辅导服务及解决问题技巧有助改善破碎家庭学生的人际沟通技巧
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.66566
Nani Barorah Nasution, Lilis Granella Sidabutar, Nina Afria Damayanti
Communication between parents and adolescents is undoubtedly the most important process in forming social attitudes and behavior of children. This study aims to analyze the effect of group counselling services with problem solving towards students' interpersonal communication skills. Quantitative approach is applied using the quasi-experimental method of the one pre-test post-test group design. Ten students from broken home families in tenth grade were selected using a purposive sampling technique to involve as a subject of the study. The data were collected using a valid and reliable scale instrument developed by the researchers themselves. This scale was given to the subject before and after the treatment. Both descriptive statistics and the Wilcoxon test were employed to analyze the collected data. The analysis results show that there is a difference in score from the pre-test and post-test for 33.8. This result shows that there is an increase in students' interpersonal communication skills for 35.2% since the group counselling services with problem solving implemented to the subject. Moreover, the Wilcoxon test analysis examines that there is a change and significant effect of group counselling services with problem solving on broken home students' interpersonal communication skills since W stat > W table (21>8; p:0.05). Group guidance services using problem solving techniques have an effect on improving interpersonal communication skills of students from broken home family backgrounds. This is marked by a change in students' interpersonal communication skills that were previously low and are now increasing.
父母和青少年之间的交流无疑是形成儿童社会态度和行为的最重要的过程。本研究旨在分析问题解决型团体辅导服务对学生人际沟通能力的影响。定量方法采用准实验方法,采用一组前测后测设计。采用有目的抽样法,选取10名来自破碎家庭的十年级学生作为研究对象。研究人员自行研制了一种有效、可靠的量表。该量表在治疗前后发给受试者。采用描述性统计和Wilcoxon检验对收集到的数据进行分析。分析结果表明,33.8分的前测和后测得分存在差异。本研究结果显示,学生的人际沟通能力在实施问题解决的团体辅导服务后,提高了35.2%。此外,Wilcoxon检验分析发现,自2008年以来,带问题解决的团体咨询服务对破碎家庭学生的人际沟通技巧有显著的影响。p: 0.05)。运用问题解决技巧的团体辅导服务,对改善破碎家庭学生的人际沟通能力有显著效果。这标志着学生的人际沟通技巧发生了变化,以前很低,现在正在提高。
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引用次数: 0
The Effectiveness of Scratch Learning Media Using the PMRI Approach to Improving Students’ Learning Outcomes Scratch学习媒体使用PMRI方法改善学生学习成果的有效性
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.66086
Fransiska Januarti Gusman, Ikrar Pramudya, Riyadi
In the process of learning mathematics, the teacher always strives for the material presented to be well understood by students, with the intention that the objectives of learning can be achieved properly. This study aimed to analyze the effectiveness of scratch learning media with the PMRI approach in improving student learning outcomes. The type of research used was research and development referring to the ADDIE model. The development stage consists of 3 stages: preliminary stage, development stage, and testing stage. The data collection instrument used expert validation sheets, student and teacher response questionnaires, and test questions. The process of effectiveness through validation on scratch learning media with the PMRI approach and also measuring the practicality of scratch media with the PMRI approach through student and teacher response questionnaires, while the effectiveness of scratch learning media with the PMRI approach through the test given questions. The results obtained showed that the scratch learning media with the PMRI approach is declared valid with an average score of 70.28% in the valid category. Scratch learning media with the PMRI approach was said to be practical with an average score of 82.61% in the very practical category. Scratch learning media with effective criteria from learning test results with a score of 2.1286 > 2.0057 which meant learning outcomes using scratch learning media with the PMRI approach were better than learning outcomes without using scratch learning media with the PMRI approach, so that scratch learning media with the PMRI approach was effective in improving learning outcomes.
在学习数学的过程中,教师总是力求所呈现的材料能被学生很好地理解,目的是为了使学习目标能够适当地实现。本研究旨在运用PMRI方法分析scratch学习媒体对学生学习成果的改善效果。使用的研究类型是参考ADDIE模型的研究和开发。开发阶段包括3个阶段:前期阶段、开发阶段和测试阶段。数据收集工具使用专家验证表、学生和教师回答问卷以及测试问题。通过PMRI方法对scratch学习媒体的有效性进行验证,并通过学生和教师回答问卷对PMRI方法对scratch学习媒体的实用性进行测量,通过测试题对PMRI方法对scratch学习媒体的有效性进行测试。结果表明,采用PMRI方法的scratch学习媒体在有效类别上的平均得分为70.28%,是有效的。采用PMRI方法的Scratch学习媒体被认为是实用的,在非常实用的类别中平均得分为82.61%。从学习测试结果来看,具有有效标准的Scratch学习媒体得分为2.1286 > 2.0057,这意味着使用Scratch学习媒体与PMRI方法的学习结果优于不使用Scratch学习媒体与PMRI方法的学习结果,因此使用PMRI方法的Scratch学习媒体对提高学习结果是有效的。
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引用次数: 0
Scratch-Based Interactive Games to Increase Interest in Learning Mathematics for the Second Grade Elementary School Students 基于抓挠的互动游戏提高小学二年级学生学习数学的兴趣
Pub Date : 2023-08-01 DOI: 10.23887/jpp.v56i2.66556
Iva Sarifah, Akbar Sri Nugroho, A. Marini, G. Yarmi, D. Safitri, Leola Dewiyani
Technology has developed rapidly and supports various aspects of life, including education.  Many schools, especially in developed countries, often use technology in the learning process. This study aims to increase the interest in learning mathematics of second-grade elementary school students through scratch-based interactive games.  Second-grade teachers expressed the need for learning media that is interesting for students. The researcher developed scratch-based interactive games validated by experts and found to meet the appropriate criteria.  The test results using the paired t-test showed a significant mean difference between the pretest and posttest of interest in learning mathematics, indicating that using interactive games positively increased students' interest in learning.  In addition, the use of interactive games media also has a good effect in improving students' interest in learning mathematics, as shown by the results of the N-Gain test.  Therefore, this study recommends using interactive games as a practical learning media to increase interest in learning mathematics in various other classes and schools.  It can even be developed for additional lessons to increase students' interest in learning.
科技发展迅速,支持生活的各个方面,包括教育。许多学校,特别是发达国家的学校,经常在学习过程中使用技术。本研究旨在透过以刮刮为基础的互动游戏,提高小学二年级学生学习数学的兴趣。二年级教师表示需要学生感兴趣的学习媒体。研究人员开发了基于刮刮的互动游戏,经过专家验证,并发现符合适当的标准。配对t检验的检验结果显示,数学学习兴趣的前测和后测有显著的均值差异,说明使用互动游戏对学生的学习兴趣有积极的促进作用。此外,N-Gain测试的结果表明,使用互动游戏媒体对提高学生学习数学的兴趣也有很好的效果。因此,本研究建议在其他班级和学校使用互动游戏作为一种实用的学习媒介来提高学生学习数学的兴趣。它甚至可以发展为额外的课程,以提高学生的学习兴趣。
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引用次数: 0
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