Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.64758
Putu Shinta Kusumaningtyas, D. P. Parmiti, Komang Setemen
The issue about online learning above cause a serious problem in the learning process conducted in Indonesia during covid-19 pandemic. It is stated that there is a decrease towards students’ learning outcomes during online learning. This study aims to analyze the contribution of students’ learning motivation and parents’ socio-economy towards students’ learning outcomes through learning independence. The study population was 2716 students. The research sample was 350 students. Research using path analysis techniques. The results of the study are: there is a positive contribution between learning motivation to economic learning outcomes with a contribution of 13% to economic learning outcomes. There is a direct influence between socioeconomic conditions on economic learning outcomes with a contribution of 30% to economic learning outcomes. There is an influence between learning independence on economic learning outcomes with a contribution of 22% to economic learning outcomes. There is an influence between learning motivation on learning independence with a contribution of 22% to learning independence. There is an influence between parents' socioeconomic conditions on learning independence with a contribution of 13% to learning independence. There is an indirect influence between learning motivation on economic learning outcomes through learning independence by 5%. There is an indirect influence between learning motivation on economic learning outcomes through learning independence by 3%. Can be concluded that students’ learning motivation and parents’ socio-economy during online learning plays an important role in influencing students’ learning outcomes.
{"title":"The Contribution of Learning Motivation and Parents’ Socio-Economy towards Students’ Learning Outcomes through Learning Independence","authors":"Putu Shinta Kusumaningtyas, D. P. Parmiti, Komang Setemen","doi":"10.23887/jpp.v56i2.64758","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.64758","url":null,"abstract":"The issue about online learning above cause a serious problem in the learning process conducted in Indonesia during covid-19 pandemic. It is stated that there is a decrease towards students’ learning outcomes during online learning. This study aims to analyze the contribution of students’ learning motivation and parents’ socio-economy towards students’ learning outcomes through learning independence. The study population was 2716 students. The research sample was 350 students. Research using path analysis techniques. The results of the study are: there is a positive contribution between learning motivation to economic learning outcomes with a contribution of 13% to economic learning outcomes. There is a direct influence between socioeconomic conditions on economic learning outcomes with a contribution of 30% to economic learning outcomes. There is an influence between learning independence on economic learning outcomes with a contribution of 22% to economic learning outcomes. There is an influence between learning motivation on learning independence with a contribution of 22% to learning independence. There is an influence between parents' socioeconomic conditions on learning independence with a contribution of 13% to learning independence. There is an indirect influence between learning motivation on economic learning outcomes through learning independence by 5%. There is an indirect influence between learning motivation on economic learning outcomes through learning independence by 3%. Can be concluded that students’ learning motivation and parents’ socio-economy during online learning plays an important role in influencing students’ learning outcomes.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"82 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76635115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.55108
Nurmala Hendrawaty, Tri Angkarini, A. Retnomurti
Along with the development of educational technology, the online Computer-Based Test (CBT) application is one of the innovations in taking an online test. This study intended to analyze undergraduate students’ perceptions of online EPT. The samples were taken with purposive sampling, and they were 68 participants from English Education Program. The research instrument was an online questionnaire with sixteen closed-ended questions using a Likert scale of four items and two open-ended questions. The data analysis employed a qualitative descriptive method to analyze six topics: perspectives on online EPT implementation, online EPT preparation, attitude during the online EPT, point of view on e-application, the expectation of test results, and difficulty level of online EPT. The findings revealed that most undergraduate students positively perceived the online EPT. Apart from the technical issues, e-ujian.com is a practical online test application. This research implies that institutions should consider these issues to enhance the quality of e-ujian.com as an online EPT implementation in the following semesters.
{"title":"Undergraduate Students’ Perceptions on Online English Proficiency Test","authors":"Nurmala Hendrawaty, Tri Angkarini, A. Retnomurti","doi":"10.23887/jpp.v56i2.55108","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.55108","url":null,"abstract":"Along with the development of educational technology, the online Computer-Based Test (CBT) application is one of the innovations in taking an online test. This study intended to analyze undergraduate students’ perceptions of online EPT. The samples were taken with purposive sampling, and they were 68 participants from English Education Program. The research instrument was an online questionnaire with sixteen closed-ended questions using a Likert scale of four items and two open-ended questions. The data analysis employed a qualitative descriptive method to analyze six topics: perspectives on online EPT implementation, online EPT preparation, attitude during the online EPT, point of view on e-application, the expectation of test results, and difficulty level of online EPT. The findings revealed that most undergraduate students positively perceived the online EPT. Apart from the technical issues, e-ujian.com is a practical online test application. This research implies that institutions should consider these issues to enhance the quality of e-ujian.com as an online EPT implementation in the following semesters.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"21 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82663256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.64268
Raden Salwa, Hanum Mukti Rahayu, Ari Sunandar
The impact of the Industrial Revolution 4.0 on education is to position education for modern learning. Modern learning must certainly involve learning media that can optimize the learning process. This study aims develop flash card media of lactic acid bacteria diversity of traditional food Pakati’ng Rape’ based on augmented reality. This research uses a research and development (R&D) method with the Alessi and Trollip development model and involves 9 validators to validate flash card learning media. This research instrument uses validation sheets consisting of language validation sheets, media validation sheets and material validation sheets with quantitative analysis techniques. For the practicality test, there is a student response questionnaire instrument. The results of this study are the development of flash card media diversity of lactic acid bacteria traditional food Pakati’ng Rape’ based augmented reality has been declared feasible with an average of 90.39% (is very practical). Based on the result of student responses, the average wa 79% (practical) in the small-scale test and 80% (practical) in the large-scale test. Flash card media diversity of lactic acid bacteria tradisional food Pakati’ng Rape’ based on agumented reality to be valid and practical so that it can be used in learning.
{"title":"Augmented Reality-Based Lactic Acid Bacteria Diversity Flash Card Traditional Pakati'ng Rape’ Food","authors":"Raden Salwa, Hanum Mukti Rahayu, Ari Sunandar","doi":"10.23887/jpp.v56i2.64268","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.64268","url":null,"abstract":"The impact of the Industrial Revolution 4.0 on education is to position education for modern learning. Modern learning must certainly involve learning media that can optimize the learning process. This study aims develop flash card media of lactic acid bacteria diversity of traditional food Pakati’ng Rape’ based on augmented reality. This research uses a research and development (R&D) method with the Alessi and Trollip development model and involves 9 validators to validate flash card learning media. This research instrument uses validation sheets consisting of language validation sheets, media validation sheets and material validation sheets with quantitative analysis techniques. For the practicality test, there is a student response questionnaire instrument. The results of this study are the development of flash card media diversity of lactic acid bacteria traditional food Pakati’ng Rape’ based augmented reality has been declared feasible with an average of 90.39% (is very practical). Based on the result of student responses, the average wa 79% (practical) in the small-scale test and 80% (practical) in the large-scale test. Flash card media diversity of lactic acid bacteria tradisional food Pakati’ng Rape’ based on agumented reality to be valid and practical so that it can be used in learning.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90580321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.65775
I. Made, R. Widanta
Project-based learning has been widely recommended in the era of Merdeka Belajar Kampus Merdeka to facilitate learners with the natural, authentic, and meaningful English learning. In its implementation, PjBL also ruins hinderance for learners are frequently not ready with language treasure especially spiking skill to execute the project. This article is aimed to analyze how learners’ speaking skill was enhanced to embody learners’ readiness prior to the project execution. The research participants were sixty semester, two students majoring in mechanical engineering who have been having English for description subject. The subject has been given during the semester which implement PjBL model. The data were collected by observational technic and focused-group discussion. Upon the data were collected, the data were analysed and reported with narration. The results show that inside-outside circle strategy merely helped provide them chances to practice speaking and other ability using project-related language topics. Evaluation result through observation and focused group discussion revealed that students were able to improve their language skill, motivation and self-confidence for the project.
在Merdeka Belajar Kampus Merdeka时代,项目式学习被广泛推荐,以促进学习者自然、真实、有意义的英语学习。在实施过程中,PjBL也破坏了学习者的障碍,因为他们往往没有语言宝藏,特别是没有执行项目的技巧。本文旨在分析如何提高学习者的口语技能,以体现学习者在项目执行前的准备情况。研究对象为机械工程专业60个学期的2名学生,他们一直在学习英语描述科目。本学期开设了实施PjBL模式的课题。采用观察法和焦点小组讨论法收集数据。收集数据后,对数据进行分析并以叙述方式报告。结果表明,内外圈策略只是帮助他们通过项目相关的语言主题练习口语和其他能力。通过观察和小组讨论的评估结果显示,学生的语言能力、积极性和自信心都有所提高。
{"title":"Enhancing Learners’ Speaking Ability in Project-Based Learning (PjBL):How does the Inside-Outside Circle Technic Work?","authors":"I. Made, R. Widanta","doi":"10.23887/jpp.v56i2.65775","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.65775","url":null,"abstract":"Project-based learning has been widely recommended in the era of Merdeka Belajar Kampus Merdeka to facilitate learners with the natural, authentic, and meaningful English learning. In its implementation, PjBL also ruins hinderance for learners are frequently not ready with language treasure especially spiking skill to execute the project. This article is aimed to analyze how learners’ speaking skill was enhanced to embody learners’ readiness prior to the project execution. The research participants were sixty semester, two students majoring in mechanical engineering who have been having English for description subject. The subject has been given during the semester which implement PjBL model. The data were collected by observational technic and focused-group discussion. Upon the data were collected, the data were analysed and reported with narration. The results show that inside-outside circle strategy merely helped provide them chances to practice speaking and other ability using project-related language topics. Evaluation result through observation and focused group discussion revealed that students were able to improve their language skill, motivation and self-confidence for the project.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83154263","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.66144
Gusti Ayu, Putu Budi Aryati, Dewa Gede, Hendra Divayana, I. G. Ratnaya
Character education becomes one of the contemporary concerns nowadays. This study aims to analyze the character education program at Public High School by using the CIPP model evaluation. Data in this study were collected through questionnaires, observation and documentation. The collected data was processed by univariate analysis with quantitative descriptive method. The results of the data analysis showed that the effectiveness of the character education program at Public High School from the four types of respondent groups all indicated the very effective category. The first group of educator respondents in the category is very effective in terms of the Context variable 88.20% of the Input variable of 81.27%, of the Process variable of 87.11% and of the Product variable of 81.65% simultaneously producing (+++ +). The second group of education staff respondents in the very effective category in terms of the Context variable is 85.66.% of the Input variable is 86.11%, the Process variable is 91.25% and the Product variable is 93.75% simultaneously producing (+ +++). The third group of student respondents in the very effective category in terms of the Context variable 91.78% of the Input variable of 86.63%, of the Process variable of 82.73% and of the Product variable of 86.66% simultaneously produce (++ ++). Furthermore, the fourth group of committee respondents in the very effective category in terms of the Context variable 82.08% of the Input variable of 83.71%, of the Process variable of 72% and of the Product variable of 89.15% simultaneously produces (++++).
{"title":"Evaluation of Character Education in Public High School Using the CIPP Model","authors":"Gusti Ayu, Putu Budi Aryati, Dewa Gede, Hendra Divayana, I. G. Ratnaya","doi":"10.23887/jpp.v56i2.66144","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.66144","url":null,"abstract":"Character education becomes one of the contemporary concerns nowadays. This study aims to analyze the character education program at Public High School by using the CIPP model evaluation. Data in this study were collected through questionnaires, observation and documentation. The collected data was processed by univariate analysis with quantitative descriptive method. The results of the data analysis showed that the effectiveness of the character education program at Public High School from the four types of respondent groups all indicated the very effective category. The first group of educator respondents in the category is very effective in terms of the Context variable 88.20% of the Input variable of 81.27%, of the Process variable of 87.11% and of the Product variable of 81.65% simultaneously producing (+++ +). The second group of education staff respondents in the very effective category in terms of the Context variable is 85.66.% of the Input variable is 86.11%, the Process variable is 91.25% and the Product variable is 93.75% simultaneously producing (+ +++). The third group of student respondents in the very effective category in terms of the Context variable 91.78% of the Input variable of 86.63%, of the Process variable of 82.73% and of the Product variable of 86.66% simultaneously produce (++ ++). Furthermore, the fourth group of committee respondents in the very effective category in terms of the Context variable 82.08% of the Input variable of 83.71%, of the Process variable of 72% and of the Product variable of 89.15% simultaneously produces (++++).","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"24 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90073552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.65175
Selvia Arfat, Alexander Hamonangan Simamora, I. K. Sudarma
The use of technology is still lacking in learning, especially in the use of digital-based teaching materials which results in limited teaching materials that can be used by students in learning. This study aims to develop e-books with a scientific approach to science content for Class VI and to analyze the validity and effectiveness of e-books with a scientific approach to science content in Class VI. This research is development research and uses data collection techniques, namely questionnaires, pretest and post-test. Data collection is using questionnaires and tests. Data analysis techniques are using qualitative analysis, quantitative and inferential statistics. The results of this study are the results of validation by learning content experts obtained 95% with very good qualifications, validation results by learning design experts obtained 94.64% with very good qualifications, validation results by learning media experts obtained 95.31% with very good qualifications. The results of the individual trial review obtained 98.33% with very good qualifications, the results of the small group trial review obtained 96.66% with very good qualifications. The results of the effectiveness test of e-books with a scientific approach show significant differences in the results of learning science content before and after using e-book teaching materials. This shows that e-books with a scientific approach are effectively used due to the presentation design of material with a scientific approach, an attractive appearance, and practicality in learning so that they can motivate students in learning science.
{"title":"Scientific Approach E-Book on Science Content for VI Grade Elementary School Students","authors":"Selvia Arfat, Alexander Hamonangan Simamora, I. K. Sudarma","doi":"10.23887/jpp.v56i2.65175","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.65175","url":null,"abstract":"The use of technology is still lacking in learning, especially in the use of digital-based teaching materials which results in limited teaching materials that can be used by students in learning. This study aims to develop e-books with a scientific approach to science content for Class VI and to analyze the validity and effectiveness of e-books with a scientific approach to science content in Class VI. This research is development research and uses data collection techniques, namely questionnaires, pretest and post-test. Data collection is using questionnaires and tests. Data analysis techniques are using qualitative analysis, quantitative and inferential statistics. The results of this study are the results of validation by learning content experts obtained 95% with very good qualifications, validation results by learning design experts obtained 94.64% with very good qualifications, validation results by learning media experts obtained 95.31% with very good qualifications. The results of the individual trial review obtained 98.33% with very good qualifications, the results of the small group trial review obtained 96.66% with very good qualifications. The results of the effectiveness test of e-books with a scientific approach show significant differences in the results of learning science content before and after using e-book teaching materials. This shows that e-books with a scientific approach are effectively used due to the presentation design of material with a scientific approach, an attractive appearance, and practicality in learning so that they can motivate students in learning science.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84070663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.65818
Isma Salsabila Prasetyowati, Novi Setyasto
The use of learning models and media that are outside the 2013 curriculum has an impact on the low learning outcomes of students. This study aims to test the effectiveness of the Mind Mapping learning model assisted by Microsoft Sway media on social studies learning outcomes. This study used a quantitative experimental approach with a Pretest-Posttest Control Group Design. The population in this study was 116 students in the fifth grade of elementary school. The sampling technique used was purposive sampling involving 60 students, 30 students in the experimental and 30 in the control classes—data collection techniques with observation, interviews, and documentation. Data analysis techniques include initial data analysis by normality and homogeneity tests and final data analysis by t-test and N-Gain tests. The t-test results obtained a sig value of 0.004, less than 0.05. So that Ho is rejected and Ha is accepted. It is supported by the results of the N-Gain test for the experimental class of 0.418 and the control class of 0.260. The Mind Mapping learning model assisted by Microsoft Sway media is more effective in increasing the activity and learning outcomes of students in social studies subjects in fifth-grade elementary schools.
{"title":"The Effectiveness of the Mind Mapping Model Assisted by Microsoft Sway Media on Social Studies Learning Outcomes","authors":"Isma Salsabila Prasetyowati, Novi Setyasto","doi":"10.23887/jpp.v56i2.65818","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.65818","url":null,"abstract":"The use of learning models and media that are outside the 2013 curriculum has an impact on the low learning outcomes of students. This study aims to test the effectiveness of the Mind Mapping learning model assisted by Microsoft Sway media on social studies learning outcomes. This study used a quantitative experimental approach with a Pretest-Posttest Control Group Design. The population in this study was 116 students in the fifth grade of elementary school. The sampling technique used was purposive sampling involving 60 students, 30 students in the experimental and 30 in the control classes—data collection techniques with observation, interviews, and documentation. Data analysis techniques include initial data analysis by normality and homogeneity tests and final data analysis by t-test and N-Gain tests. The t-test results obtained a sig value of 0.004, less than 0.05. So that Ho is rejected and Ha is accepted. It is supported by the results of the N-Gain test for the experimental class of 0.418 and the control class of 0.260. The Mind Mapping learning model assisted by Microsoft Sway media is more effective in increasing the activity and learning outcomes of students in social studies subjects in fifth-grade elementary schools.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"65 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87734351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Communication between parents and adolescents is undoubtedly the most important process in forming social attitudes and behavior of children. This study aims to analyze the effect of group counselling services with problem solving towards students' interpersonal communication skills. Quantitative approach is applied using the quasi-experimental method of the one pre-test post-test group design. Ten students from broken home families in tenth grade were selected using a purposive sampling technique to involve as a subject of the study. The data were collected using a valid and reliable scale instrument developed by the researchers themselves. This scale was given to the subject before and after the treatment. Both descriptive statistics and the Wilcoxon test were employed to analyze the collected data. The analysis results show that there is a difference in score from the pre-test and post-test for 33.8. This result shows that there is an increase in students' interpersonal communication skills for 35.2% since the group counselling services with problem solving implemented to the subject. Moreover, the Wilcoxon test analysis examines that there is a change and significant effect of group counselling services with problem solving on broken home students' interpersonal communication skills since W stat > W table (21>8; p:0.05). Group guidance services using problem solving techniques have an effect on improving interpersonal communication skills of students from broken home family backgrounds. This is marked by a change in students' interpersonal communication skills that were previously low and are now increasing.
{"title":"Group Counselling Services with Problem Solving Techniques in Improving Interpersonal Communication Skills of Students from Broken Home Family","authors":"Nani Barorah Nasution, Lilis Granella Sidabutar, Nina Afria Damayanti","doi":"10.23887/jpp.v56i2.66566","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.66566","url":null,"abstract":"Communication between parents and adolescents is undoubtedly the most important process in forming social attitudes and behavior of children. This study aims to analyze the effect of group counselling services with problem solving towards students' interpersonal communication skills. Quantitative approach is applied using the quasi-experimental method of the one pre-test post-test group design. Ten students from broken home families in tenth grade were selected using a purposive sampling technique to involve as a subject of the study. The data were collected using a valid and reliable scale instrument developed by the researchers themselves. This scale was given to the subject before and after the treatment. Both descriptive statistics and the Wilcoxon test were employed to analyze the collected data. The analysis results show that there is a difference in score from the pre-test and post-test for 33.8. This result shows that there is an increase in students' interpersonal communication skills for 35.2% since the group counselling services with problem solving implemented to the subject. Moreover, the Wilcoxon test analysis examines that there is a change and significant effect of group counselling services with problem solving on broken home students' interpersonal communication skills since W stat > W table (21>8; p:0.05). Group guidance services using problem solving techniques have an effect on improving interpersonal communication skills of students from broken home family backgrounds. This is marked by a change in students' interpersonal communication skills that were previously low and are now increasing.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"49 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82036171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.66086
Fransiska Januarti Gusman, Ikrar Pramudya, Riyadi
In the process of learning mathematics, the teacher always strives for the material presented to be well understood by students, with the intention that the objectives of learning can be achieved properly. This study aimed to analyze the effectiveness of scratch learning media with the PMRI approach in improving student learning outcomes. The type of research used was research and development referring to the ADDIE model. The development stage consists of 3 stages: preliminary stage, development stage, and testing stage. The data collection instrument used expert validation sheets, student and teacher response questionnaires, and test questions. The process of effectiveness through validation on scratch learning media with the PMRI approach and also measuring the practicality of scratch media with the PMRI approach through student and teacher response questionnaires, while the effectiveness of scratch learning media with the PMRI approach through the test given questions. The results obtained showed that the scratch learning media with the PMRI approach is declared valid with an average score of 70.28% in the valid category. Scratch learning media with the PMRI approach was said to be practical with an average score of 82.61% in the very practical category. Scratch learning media with effective criteria from learning test results with a score of 2.1286 > 2.0057 which meant learning outcomes using scratch learning media with the PMRI approach were better than learning outcomes without using scratch learning media with the PMRI approach, so that scratch learning media with the PMRI approach was effective in improving learning outcomes.
{"title":"The Effectiveness of Scratch Learning Media Using the PMRI Approach to Improving Students’ Learning Outcomes","authors":"Fransiska Januarti Gusman, Ikrar Pramudya, Riyadi","doi":"10.23887/jpp.v56i2.66086","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.66086","url":null,"abstract":"In the process of learning mathematics, the teacher always strives for the material presented to be well understood by students, with the intention that the objectives of learning can be achieved properly. This study aimed to analyze the effectiveness of scratch learning media with the PMRI approach in improving student learning outcomes. The type of research used was research and development referring to the ADDIE model. The development stage consists of 3 stages: preliminary stage, development stage, and testing stage. The data collection instrument used expert validation sheets, student and teacher response questionnaires, and test questions. The process of effectiveness through validation on scratch learning media with the PMRI approach and also measuring the practicality of scratch media with the PMRI approach through student and teacher response questionnaires, while the effectiveness of scratch learning media with the PMRI approach through the test given questions. The results obtained showed that the scratch learning media with the PMRI approach is declared valid with an average score of 70.28% in the valid category. Scratch learning media with the PMRI approach was said to be practical with an average score of 82.61% in the very practical category. Scratch learning media with effective criteria from learning test results with a score of 2.1286 > 2.0057 which meant learning outcomes using scratch learning media with the PMRI approach were better than learning outcomes without using scratch learning media with the PMRI approach, so that scratch learning media with the PMRI approach was effective in improving learning outcomes.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"70 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77071577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-08-01DOI: 10.23887/jpp.v56i2.66556
Iva Sarifah, Akbar Sri Nugroho, A. Marini, G. Yarmi, D. Safitri, Leola Dewiyani
Technology has developed rapidly and supports various aspects of life, including education. Many schools, especially in developed countries, often use technology in the learning process. This study aims to increase the interest in learning mathematics of second-grade elementary school students through scratch-based interactive games. Second-grade teachers expressed the need for learning media that is interesting for students. The researcher developed scratch-based interactive games validated by experts and found to meet the appropriate criteria. The test results using the paired t-test showed a significant mean difference between the pretest and posttest of interest in learning mathematics, indicating that using interactive games positively increased students' interest in learning. In addition, the use of interactive games media also has a good effect in improving students' interest in learning mathematics, as shown by the results of the N-Gain test. Therefore, this study recommends using interactive games as a practical learning media to increase interest in learning mathematics in various other classes and schools. It can even be developed for additional lessons to increase students' interest in learning.
{"title":"Scratch-Based Interactive Games to Increase Interest in Learning Mathematics for the Second Grade Elementary School Students","authors":"Iva Sarifah, Akbar Sri Nugroho, A. Marini, G. Yarmi, D. Safitri, Leola Dewiyani","doi":"10.23887/jpp.v56i2.66556","DOIUrl":"https://doi.org/10.23887/jpp.v56i2.66556","url":null,"abstract":"Technology has developed rapidly and supports various aspects of life, including education. Many schools, especially in developed countries, often use technology in the learning process. This study aims to increase the interest in learning mathematics of second-grade elementary school students through scratch-based interactive games. Second-grade teachers expressed the need for learning media that is interesting for students. The researcher developed scratch-based interactive games validated by experts and found to meet the appropriate criteria. The test results using the paired t-test showed a significant mean difference between the pretest and posttest of interest in learning mathematics, indicating that using interactive games positively increased students' interest in learning. In addition, the use of interactive games media also has a good effect in improving students' interest in learning mathematics, as shown by the results of the N-Gain test. Therefore, this study recommends using interactive games as a practical learning media to increase interest in learning mathematics in various other classes and schools. It can even be developed for additional lessons to increase students' interest in learning.","PeriodicalId":32441,"journal":{"name":"Edukasi Jurnal Pendidikan dan Pengajaran","volume":"337 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72468562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}